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QoL Changes

Yekzunno

Member
Let Killz take the 30minutes out of his work day to fix the broken medical center in restuss removing all the invisible walls and lack there of. fixing the drop issues of falling to the bottom. and just making that building flow better with the way it is abused by both sides in PvP. ADDED - improvements were made to the collision files for buildings inside of Restuss PvP zone.
 

TerianKain

New member
Create a Harvester collection device that allows you to retrieve all resources from your harvesters without having to go to them. Could be on a timer etc. Like the Intergalactic Survey droids where you have to wait 25 minutes or so.
 

Yekzunno

Member
Please adjust Tragedy set. give it lower cooldowns or a better ability. the current ability for 10 seconds of 60% melee acr with a 300 second cooldown is pretty sad. ADDED - changes were made to the entertainer profession and jewelry set.
 

Erotica

Active member
Medic needs some adjusting...

Boost the Advanced Spray Healing. by another 2k-3k 8700 to 9700 isn't that big of an increase...and our old sprays were able to reach 11k before the slicing.

Add Advanced Cure Affliction that removes the dots on all group members with a 60-second CD? (only ability with no advanced version)

Can we for the love of god reduce the point cost on medics in some way at the moment the cost is insane some ways are reducing bacta potency and bacta effic from 4/4 and 3/3 to 2/2 and 2/2. or reducing Doom areas on say vital strikes from 4/4 to 2/2s and the dot dmg/duration from 3/3 to 2/2s either sets of these options would give medics more wiggle room instead of locking shit behind huge expertise cost. could also change bacta concentration from 4/4 to 2/2 not lot even take/use it due to it not really being that big of a deal.
 

Yekzunno

Member
Make the LSD adrenaline rush and lucky strike drop in all Legendries (and make it the same loot table as aug/enhancements if its not already to help reduce the ridiculous number of drops)
 

Erotica

Active member
Proposing a change as i still dont see many Rifleman/carbine mandos but enabling focus/lethal beam for rifle/carbine use as well.
 

ATU

New member
This is regards to the new BM vendor Jewelry I posted this before in a discord so posting here to be more visible and to get feedback:

Being as it is 6 tokens per piece and 7 pieces for one set that's 42 tokens - a pet if you are pretty much on the ball it is 1 1/2 days days per pet of crafting, so that's 63 days of constant pet making for one character to make enough pets to buy one of the jewelry sets, assuming no job or life.

Double that for both sets.

Obviously you can reduce that by having more than one character making pets, even that's quite an investment, but that's still:
126 Hydrolase around 20 power per unit
252 Iso's - 89.33+ per set unit for the top slot and 88% for the bottom slot - that needs 88%+
126 Lyase - 11 points each per set and of the right color for mutations.

So maybe allow 48 points as a minimum. ADDED

Better still 3 tokens per pet - 1 per session effectively seems to be more reasonable. it is still a massive investment for BMs

That would help the mutation only crafters as they could get 2 tokens if they use lesser stuff on the first stage and capped stuff on stages 2 and 3. If you can do it stage by stage.
 
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