Over the last week I've been having some public and private discussions with the community about the Medic expertise tree, specifically how certain abilities are linked together in ways that don't feel intuitive or reflective of actual medic specialisations.
Right now, some of the progression paths look like this:
A few points raised in discussion;
Some current thoughts and suggestions;
Change how some of the expertise are linked together.
Now, the counter to all this is other feedback that Medic is in a good place on this server, which is great, so we need to also think about unintentionally buffing medic by creating a better expertise tree. This can be done by moving boxes down the Expertise ladder so they require more points to get to them or by adding additional steps to getting to a box, e.g the idea of moving Cure Affliction to a line with Purge and Blood Cleansers.
Discussion Goal
This isn't a proposal (yet).
The goal is to gather and have a wider conversation on whether the medic expertise tree should be reorganised for clarity and consistency without changing the power level off the profession.
Some questions to consider:
I also would like to open conversations about other classes too, however please message me directly if you have any ideas and don't include them in this thread.
Thank-you.
Right now, some of the progression paths look like this:
- Rez CD -> Blood Cleansers -> Bacta Bomb
- Healing Action Cost Reduction -> Purge -> Bacta Grenade
A few points raised in discussion;
- Seratonin Purge - Some players feel like Purge between HACR and Bacta Grenade is the wrong place for it, and instead a more suitable place would be linked to Cure Weaknesses or Blood Cleansers.
- Bacta Bomb - I've also had feedback that this is also linked to irrelevant boxes (Blood Cleansers and Rez CD).
- Others have also talked about the cooldown linkage of Grenade to Spray, arguing that it shouldn't be linked at all.
Some current thoughts and suggestions;
Change how some of the expertise are linked together.
- Bacta Potency -> Bacta Efficency -> Grenade -> Bomb
- Cure Affliction -> Purge -> Blood Cleansers
- Rez CD -> Drag Corpse
Now, the counter to all this is other feedback that Medic is in a good place on this server, which is great, so we need to also think about unintentionally buffing medic by creating a better expertise tree. This can be done by moving boxes down the Expertise ladder so they require more points to get to them or by adding additional steps to getting to a box, e.g the idea of moving Cure Affliction to a line with Purge and Blood Cleansers.
Discussion Goal
This isn't a proposal (yet).
The goal is to gather and have a wider conversation on whether the medic expertise tree should be reorganised for clarity and consistency without changing the power level off the profession.
Some questions to consider:
- Do the current expertise paths feel logical to you?
- Should abilities be grouped by theme (healing, debuff removal, AoE tools, debuffs, ect)?
- Would a re-organisation improve the experience, or is the current system "good enough"?
- How do we avoid accidentally buffing or nerfing medic whilst improving the layout?
I also would like to open conversations about other classes too, however please message me directly if you have any ideas and don't include them in this thread.
Thank-you.