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  1. S

    Discussion Factory Shipwrite

    And I think that's very true, and was something countered with item decay, thus requiring the repurchase of items from time to time. When item decay was in place, crafters got far more business due to a higher demand. Now, with no decay, you can purchase an item once and never need another. So...
  2. S

    Discussion Factory Shipwrite

    What I wonder, Niko, is whether or not ship parts being factory compliant was simply a dev oversight rather than a deliberate design decision.
  3. S

    Discussion Factory Shipwrite

    Then that's one problem that doesn't need dealt with. I think anything based off of schematics should be non factory capable, but any other craftable parts should be clear.
  4. S

    Discussion Factory Shipwrite

    I don't forsee a huge problem, most of the overpowered parts are Reverse engineered anyway if I recall correctly. And correct me if I am wrong, but player crafted parts cannot be reverse engineered. And honestly a glut of ship parts to buy while grinding up looted parts would be a good thing...
  5. S

    Space Quality of Life (QOL) Suggestions

    I definatly agree that the quest line for the advanced fighters should be retooled so that one char can get all three. As a side note, I put forth an idea a good long while back (in the regular QoL thread) to expand the list of Ace factions as well as rework the Smugglers Alliance Ace faction. I...
  6. S

    QoL Changes

    New Collection for us badge whores, a set of lootable patches, one for each of the original Galaxies Classes. For example, Scout, Brawler, Etc. Items can be used to give the badge for the elder profession. They can be divided into the Novice Classes (Artisan, Brawler, Entertainer, Marksman...
  7. S

    QoL Changes

    Also, add in "civilian freighter" type ships for the "merchant" factions, with missions based around hauling cargo and making sales while fending off Raiders, rather than just go here kill these guys, go here again kill these other guys. Biggest thing I'd like to see added, is the Star Viper...
  8. S

    QoL Changes

    Rework Smugglers Alliance pilot path. Personally, I think the SA path is the weakest of the nine paths thematically, and doesn't really fit with the other two neutral paths (what with them being cops an all, looking at you CorSec). My suggestion is this. Add two or three new three squadron...
  9. S

    QoL Changes

    Like an AT-AT for imps, and a A-9 juggernaut <I think that's the one> for reb
  10. S

    QoL Changes

    Mounted Combat. Along with a new character class with expertise based around mechanical mounts(speeders, etc) and biological mounts (armored banthas, etc). Could call new class: Dragoon. (In napoleon warfare, Dragoons were mounted cavalry that dismounted to engage the enemy, and remounted to...
  11. S

    QoL Changes

    Add an item to store enzymes automatically so they don't clog up your inventory.
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