SWG Beyond

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  1. J

    Discussion Factory Shipwrite

    The only downside I can think of with this would be data tables and I don't even know if it is an issue. It's the only thing I can think of that stopped them on live other than using up resources and ppl deleting bad roll crafts. Plenty of positives though as it will bring the profession up to...
  2. J

    QoL Changes

    +1 to this. Profession Wheel Schems only. These aren't op parts by any measure. More is required for these parts than any other profession that I am aware of but they can't be factory run. Manual crafting with multiple experimentation lines. Time consuming for pennies in comparison to other...
  3. J

    QoL Changes

    Suggestions for the addition of a trader style themepark to be added. It could be a follow on from the WoD themepark if it were ever introduced or be something run on Mustafar. A daily quest could be run that rewarded a token that could be saved up to purchase items from a vendor. ADDED daily...
  4. J

    QoL Changes

    Remove unnecessary time sinks from the game. We aren't SOE who need to have paid monthly subs so lets change it up so they game is more fun. I'm not saying make it easy mode on everything but there are definitely some areas we can improve on. 1. Reduce the cost of resources for BM. We all know...
  5. J

    Current Weapon Sub Component Caps and Resources - Out of Date

    Here is a list of the current ingredients for the components that go into Weapon Cores and Skins. Components Advanced Heavy Weapon Core (Cond 50%, OQ 50%) 99.95%/76.95% Requires 85 units of Polymer - https://galaxyharvester.net/resource.py/95/omniniebenine Requires 155 units of Link-Steel...
  6. J

    Legendary DC-15 Carbine stats

    Hello Beyonders! I thought I'd share some info and thoughts regarding a recent craft I carried out on a Legendary DC-15 Carbine. I will admit I did not know what the result would look like as this is new to the server and there are no stats currently listed. All current ranged weapon schems...
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