Muhtar
Project Admin
- Every rated match now counts towards a ladder for each bracket: 1v1, 2v2 and 3v3.
- Ratings use an Elo system. Everyone starts at 1,200, and one match can move you by up to 32 points:
- beat someone rated higher than you and you gain more;
- lose to someone rated lower and you drop more.
- In team brackets, your rating is compared against the other team's average.
- The ladder shows the top 25 in each bracket, with rating and win/loss record.
- /arena opens the new Arena Hub. It shows:
- every arena, with its type, its status and who's queued on each team;
- a Queue / Leave button for each arena;
- your current ratings.
- My Statistics: your rating and record in every bracket.
- Ladder: the full 1v1, 2v2 and 3v3 standings.
- Live scoreboard during matches, with a summary at the end of each round and the match.
- Each season lasts one calendar month and ends at 00:00 GMT on the 1st.
- When a season ends:
- its final standings are posted to Discord;
- every rating resets to 1,200 for a fresh start.
- The current top 25 in every bracket is posted to Discord every Monday at 18:00 GMT, so you can see where you stand mid-season.
Season placement badges (awarded at the end of each season)
- 1v1 / 2v2 / 3v3 Arena Champion: finish a season in 1st place in that bracket.
- 1v1 / 2v2 / 3v3 Arena Contender: finish a season in the top 3 of that bracket.
- Arena Grand Champion: finish 1st in all three brackets in the same season.
Rating badges (earned the first time you reach the rating in any bracket)
- Arena Gladiator: 1,300
- Arena Warlord: 1,400
- Arena Legend: 1,500
Every arena badge comes with its own title. If you're offline when a season ends, you'll get your badges the next time you log in.
- Factions don't matter in the arena. Teams are Red vs Blue, and Rebel and Imperial players fight On Leave during a match, so nobody can end up an enemy of their own team.
- Bounty missions on other players are dropped when you enter, with no penalty. That stops a hunter and their target ending up in the same match. Bounties on NPCs are kept.
- Round tiebreaker: if a round ends with no outright winner, it goes to the team with more players still standing, then more health left, then more damage done, and finally a coin flip.
- New countdown: before each round, the 30-second countdown appears over your own head, ending with "FIGHT!".
See you in the arena!