voodoo
New member
Hello Beyonders,
i'm posting here in order to discuss some of the things i've nticed during the years that could make Commando great Again.
here some thoughts:
1) Suppressing Fire: this debuff should always stick to the target. the miss rate is high especially vs player when they have things going on like shields and saber Block
2) You'll Regret that: this ability sometimes is not triggered when snare is applied, should always be triggered with Snare and Root
3) Advance diagnostic Armor : 10% DOT resistance, to be hones with the resistance buff from the Ent the resistance is way effective and i find this ability useless.
4) Riddle Armor should have the same effect as the BH armor break which means faste Armor reduction. there is an inbalance between commando and BH.
5) The complete marksman line is silly since live, as far as i know almost nobody uses rifles as main weapon except when launcing grenades, this line should be transformed in something more usefull:--> here some ideas are needed
6) Stand Fast: why maximum of 75% damage reduction and still Strikethroughs are coming in? spies and Jedi have more effective defenses like saber block , saber reflect and avoid damage.--> change to same duration and effectivness
7) Enrage should be 2nd in ranking compared to jedi Guardians Strike, a commando as a tank, should also keep aggro in PVE grps when a jedi is not available.
8) Burst Fire, a second chance to fire also with heavy weapons is a must (still rifles are silly for commando except when switching to fire grenades)
9) on the assault page remove Stamina and add agility
10) increase grenades damage of 5% and for Cryoban and Stun grenades increase the snare of 5%
I'm not intending to make Commando OP but i've noticed that there is an unbalance in the Force and we should restore it.
With Love and admiration to the community your Voodoo'
i'm posting here in order to discuss some of the things i've nticed during the years that could make Commando great Again.
here some thoughts:
1) Suppressing Fire: this debuff should always stick to the target. the miss rate is high especially vs player when they have things going on like shields and saber Block
2) You'll Regret that: this ability sometimes is not triggered when snare is applied, should always be triggered with Snare and Root
3) Advance diagnostic Armor : 10% DOT resistance, to be hones with the resistance buff from the Ent the resistance is way effective and i find this ability useless.
4) Riddle Armor should have the same effect as the BH armor break which means faste Armor reduction. there is an inbalance between commando and BH.
5) The complete marksman line is silly since live, as far as i know almost nobody uses rifles as main weapon except when launcing grenades, this line should be transformed in something more usefull:--> here some ideas are needed
6) Stand Fast: why maximum of 75% damage reduction and still Strikethroughs are coming in? spies and Jedi have more effective defenses like saber block , saber reflect and avoid damage.--> change to same duration and effectivness
7) Enrage should be 2nd in ranking compared to jedi Guardians Strike, a commando as a tank, should also keep aggro in PVE grps when a jedi is not available.
8) Burst Fire, a second chance to fire also with heavy weapons is a must (still rifles are silly for commando except when switching to fire grenades)
9) on the assault page remove Stamina and add agility
10) increase grenades damage of 5% and for Cryoban and Stun grenades increase the snare of 5%
I'm not intending to make Commando OP but i've noticed that there is an unbalance in the Force and we should restore it.
With Love and admiration to the community your Voodoo'