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MVP's Guide to: Legendary Champions of Mustafar.

Khatani

New member
- Upon Entering, Beast masters, try to tame a creature to the left.
- Once everyone is loaded in, Smuggler Radial menu droid tries to slice it. 50/50 chance for a buff.
- Activate the Droid, Kill all adds that spawn and escort it.


Fight #1 (Sher Kar):
Jedi Pulls Sher Kar by the terminal of the first area.
2 commandos (or any high DPS) kill praetorian spawns to left pathway.
Medics Can Purge the "Defensive" buff on Sher Kar
When Malfosa Spawns, Burn him quickly as possible. (medic purge defensive again)
Once Malfosa dies, Jedi pulls Sherkar to terminal again & focus burn him down.


Fight #2 (Droid Factory Gaurds):
4 players each droid (1st droid spawns on Sher Kar area. 2nd droid is further along the path) split dps evenly. Officer position close enough to give action to both groups
1 person on each side calls health.... The Droids need to stay within 50k HAM.
droids periodically Heal / Shield.


Fight #3 (Guardian Droid):
Jedi Force runs to the boss gets aggro TURN BOSS BACK TO GROUP
Pay attention to the system chat, it will call a name. The player whose name is called runs up the paths to the Red waypoints Clicks (50/50 chance for a rod)
If you receive a rod, Bring it back to the area with the boss, and click on the terminal that is in the center back along lava
BURN THE ADS QUICKLY AS POSSIBLE - MEDICS PURGE SFP


Fight #4 (Doombringer):
1st person (BH/Spy or anyone with sprint stim) goes to the 1st terminal (near the entrance area - to the left outside the main gate)
2nd person (officer w/ Scatter/charge) goes to the 2nd terminal (where we fought Sher Kar)
3rd Person (Anyone - as this is closest to the fight) goes to the 3rd terminal (where we fought the Guardian Droid)
4th person (Jedi) types in the code - Terminal is in the area were the new boss is.

The Jedi will type the code and grab the aggro of the boss when he spawns and get him into position by the mining droid.
Everyone in the group stands on the path , NOT THE AREA WITH DOOMBRINGER.
During this boss right everyone just auto attacks (reflective armor - this is a sustain fight). Commandos each pick 2 elements. When your element stack hits 5, switch to your 2nd element. Jedi keep spamming guardian strike.


Fight #5 (Kubaza Beetle Foreman):
Jedi Tank fights the foreman beetle infront of the doorway, and turns the boss back to group.
Everyone attacks the Boss until adds spawn. (Medics avoid Heal Over Time).
STOP ATTACKING THE BOSS AS SOON AS ADDS SPAWN
Pull the adds, stack them, and burn them down. Repeat this process until all waves of adds are dead, as well as the boss.

Pay attention to system chat, he calls names, whoever's name he calls is getting stunned within 5-7seconds.
medics can box, smugglers can cloak ppl, spies can decoy, BH can prescience.
Fight #6 (Grenadier Droid):
Turn on show object names. (1st room of ISD Mechanic - nades)

Tank runs around guardian striking all the adds & Boss....
the rest of the group focuses the adds
(You can only do damage to the ads with the name "Grenadier" in their name)
Once the adds are dead, burn the boss. (MEDICS, the boss will pop shields around 20-40% just stasis him). When shields drop continue to burn boss down.


Fight #7 (HK-47):
Zoom out your "field of view" so you can see all barricades.
Boss takes ranged damage only.
PAY ATTENTION TO THE BUFFS under the bosses name to identity weakness (Acid / Cold / Electric).

The boss will hit BH shields, just burn thru it, MEDICS MUST PURGE THE DMG BONUS between 30% - 40%. Purge again a 2nd time when he re-applies.
PAY ATTENTION to system chat:
If your name is called, you must run to a barricade. Barricade spawn in 1 of 4 locations:
1) Previous path from last boss
2) Left of the boss
3) Right of the boss
4) Past the boss towards the next boss.
-- Careful not to shoot your own barricades you can do dmg to them --


Fight #8 (Dark Jedi):

Phase 1:
- Get within the semi circle. Start the boss by activating the crystal.
STAY AWAY FROM THE SPIRITS THEY 1 SHOT
- Jedi tank turn bosses back to group.
- Boss pulls you in just instantly run backwards towards the crystal used to activate.
- The boss will than pop a buff (yellowish Light side jedi stance looking buff)
STOP ATTACKING WHEN HE HAS THIS BUFF - ALL DMG HEALS
After buff is gone, go back to burning the boss.


Phase 2:
The mysterious crystal.
- Watch system message. If your name is called, you must click 1 of 3 artifacts that spawn in the area.
- AVOID THE SPIRITS
- Nobody can move or use any specials until the artifact is clicked on.
- Medics purge saber intercept on the crystal


Phase 3:
- 2 ranged only bosses (KEEP THEM SEPARATED)
- Focus the right side first, then the left.


Phase 4:
- 2 melee only bosses (KEEP THEM SEPARATED)
- Focus the right side, then the left.


Phase 5:
- 1 melee / 1 Ranged (STACK THESE ONES ON TOP OF EACH OTHER)
- Kill order doesn't matter.


Phase 6:
- Jedi tanks the boss & turns bosses back to the group.
- Boss will be Melee dmg only.
During this fight, the boss will get Block/Reflect (Medics purge)
- He will chuck ppl into the lava so pay attention where you're at.
- He will reset people's abilities.
- Around 20-40% health he will hit a buff that looks like the cloning sickness icon. MEDICS stasis the boss. Once it wears off, finish it up.


You're Doing yourself and your group a Huge thing by learning this guide for future runs. and you also have all the tools here to form your own groups!!!
Best of luck and may the Loot gods be in your favor!
If You'd Like to watch a video of this instance being completed, please Check out Xenia's Thread with videos of all the legendary/hardmodes @ https://swgbeyond.com/threads/healer-povs-for-each-legendary-heroic-instance-hmtk.758/
 
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