The new duelist changes are as follows for those who are unaware:
Patch Notes 13/10/2020
Jedi
The Lightsaber Duelist's (3/4/5 bonus) has been upgraded to the following stats:
3-Piece Bonus
+2% Jedi Strike Damage
+5% Sweep Action Cost
+1 Second cooldown reduction to Saber Flurry
+10% Saber Flurry Fast Attack Chance
4-Piece Bonus
+4% Jedi Strike Damage
+10% Sweep Action Cost
+2 Second cooldown reduction to Saber Flurry
+15% Saber Flurry Fast Attack Chance
5-Piece Bonus
+6% Jedi Strike Damage
+20% Sweep Action Cost~
+1 Second cooldown reduction to Jedi Strike
+4 Second cooldown reduction to Saber Flurry
+20% Saber Flurry Fast Attack Chance
Here is what Duelist was before:
3-piece Bonus
+5% Strike Action Cost
+5% Sweep Action Cost
+1 Sec reduction Saber Flurry Cooldown
4-piece Bonus
+10% Strike Action Cost
+10% Sweep Action Cost
+2 Sec reduction Saber Flurry Cooldown
5-piece Bonus
+15% Strike Action Cost
+15% Sweep Action Cost
0.5 sec reduction in Strike Cooldown
1 sec reduction in Sweep Cooldown
4 sec reduction Saber Flurry Cooldown
Before I get into the crux of the issue I'll bring up what I think is positive about this change.
- It adds a new dynamic to LSJ which you can subjectively claim makes it more appealing/fun to play.
That's about all I can come up with, now let's look at the negatives.
- It does not address the LSJ v DSJ dynamic (I'll explain that later) and only serves to make LSJ v Non DSJ matchups more LSJ dominant.
- I have said this before and I will say it again I don't think Duelist needed a buff, it was an underrated set that more than served it's purpose.
- Taking away Strike Action Cost while keeping the cooldown reduction on Strike will now give LSJs action management issues when using this set, which weren't present before, serving to draw out the LSJ v Medic matchup but not really change the outcome.
- The extra Strike Damage was unnecessary, especially considering Strike Damage (as confirmed by Matar) does not contribute to Flurry damage. I think it's only purpose was to fill the spot of Strike Action Cost Reduction. LSJs can already do a ton of damage when built correctly, they do not need extra avenues to acquire more damage.
- The 20% chance to completely reset Flurry's cooldown requires the player to do nothing but spam Flurry on cooldown, it is mindless and requires no effort on the player's part, and when it occurs it essentially becomes an "I win" button against non DSJs. DSJs will continue to laugh at your futile effort in taking them down even if you were to somehow manage to string together 3 flurry resets in a row, which if you consider the 40% dire chance being as inconsistent as it is, is unlikely to happen.
So because I said I'd explain it, what is the core issue of the LSJ v DSJ matchup? I've explained this already on Legends and Prophecy but the crux of the issue is that both specs get access to improved Saber Block, but DSJ has more methods of penetrating Saber Block than LSJ does. Maelstrom, Drain, Choke and Sweep all go right through single target defensive modifiers like Parry, while LSJ only really has access to Sweep. This means the LSJ is only going to have a very short window in which to kill the DSJ which is after their Saber Block has fallen, and if they fail they are very likely to die. This is due in part to the fact that while both players are attacking each other while Saber Block is active, the DSJ is actively pressuring the LSJ while the LSJ has to stand there and pray they can survive long enough to outlive Saber Block. Strategies for dealing with this side of the matchup have come and gone, one of which is the LSJ can just straight up run away once they see the DSJ pop saber block and come back with their Saber Block/Reflect up to hopefully kill the DSJ before their Saber Block comes back up. This however, will only work on bad DSJs and becomes unreliable after the first time it's used.
I think they should go back to the drawing board with this change. Matar has told me that every class should have their weaknesses, and for LSJ that is DSJ. That is fine, but there is no reason to make LSJ more dominant against other classes. That's the main gripe I have with this change.
Patch Notes 13/10/2020
Jedi
The Lightsaber Duelist's (3/4/5 bonus) has been upgraded to the following stats:
3-Piece Bonus
+2% Jedi Strike Damage
+5% Sweep Action Cost
+1 Second cooldown reduction to Saber Flurry
+10% Saber Flurry Fast Attack Chance
4-Piece Bonus
+4% Jedi Strike Damage
+10% Sweep Action Cost
+2 Second cooldown reduction to Saber Flurry
+15% Saber Flurry Fast Attack Chance
5-Piece Bonus
+6% Jedi Strike Damage
+20% Sweep Action Cost~
+1 Second cooldown reduction to Jedi Strike
+4 Second cooldown reduction to Saber Flurry
+20% Saber Flurry Fast Attack Chance
Here is what Duelist was before:
3-piece Bonus
+5% Strike Action Cost
+5% Sweep Action Cost
+1 Sec reduction Saber Flurry Cooldown
4-piece Bonus
+10% Strike Action Cost
+10% Sweep Action Cost
+2 Sec reduction Saber Flurry Cooldown
5-piece Bonus
+15% Strike Action Cost
+15% Sweep Action Cost
0.5 sec reduction in Strike Cooldown
1 sec reduction in Sweep Cooldown
4 sec reduction Saber Flurry Cooldown
Before I get into the crux of the issue I'll bring up what I think is positive about this change.
- It adds a new dynamic to LSJ which you can subjectively claim makes it more appealing/fun to play.
That's about all I can come up with, now let's look at the negatives.
- It does not address the LSJ v DSJ dynamic (I'll explain that later) and only serves to make LSJ v Non DSJ matchups more LSJ dominant.
- I have said this before and I will say it again I don't think Duelist needed a buff, it was an underrated set that more than served it's purpose.
- Taking away Strike Action Cost while keeping the cooldown reduction on Strike will now give LSJs action management issues when using this set, which weren't present before, serving to draw out the LSJ v Medic matchup but not really change the outcome.
- The extra Strike Damage was unnecessary, especially considering Strike Damage (as confirmed by Matar) does not contribute to Flurry damage. I think it's only purpose was to fill the spot of Strike Action Cost Reduction. LSJs can already do a ton of damage when built correctly, they do not need extra avenues to acquire more damage.
- The 20% chance to completely reset Flurry's cooldown requires the player to do nothing but spam Flurry on cooldown, it is mindless and requires no effort on the player's part, and when it occurs it essentially becomes an "I win" button against non DSJs. DSJs will continue to laugh at your futile effort in taking them down even if you were to somehow manage to string together 3 flurry resets in a row, which if you consider the 40% dire chance being as inconsistent as it is, is unlikely to happen.
So because I said I'd explain it, what is the core issue of the LSJ v DSJ matchup? I've explained this already on Legends and Prophecy but the crux of the issue is that both specs get access to improved Saber Block, but DSJ has more methods of penetrating Saber Block than LSJ does. Maelstrom, Drain, Choke and Sweep all go right through single target defensive modifiers like Parry, while LSJ only really has access to Sweep. This means the LSJ is only going to have a very short window in which to kill the DSJ which is after their Saber Block has fallen, and if they fail they are very likely to die. This is due in part to the fact that while both players are attacking each other while Saber Block is active, the DSJ is actively pressuring the LSJ while the LSJ has to stand there and pray they can survive long enough to outlive Saber Block. Strategies for dealing with this side of the matchup have come and gone, one of which is the LSJ can just straight up run away once they see the DSJ pop saber block and come back with their Saber Block/Reflect up to hopefully kill the DSJ before their Saber Block comes back up. This however, will only work on bad DSJs and becomes unreliable after the first time it's used.
I think they should go back to the drawing board with this change. Matar has told me that every class should have their weaknesses, and for LSJ that is DSJ. That is fine, but there is no reason to make LSJ more dominant against other classes. That's the main gripe I have with this change.