1. server lacks players and specially lacks crafters. Consider blue frogging items that are hard to craft/rare to find crafted, with such a chronic low population. Maybe once a month open up blue frogs to give specific items that are lacking on the server, with a limit on the ammount people can get. There are a lot of items you just cant find at all, let a lone a a reasonable price for the new to the server.
2. Consider changing how exotics and pups work, by making generic weapon crit/action cost/damage modifiers. "one size fits all" exotics and power ups, to make it easier for people to switch suits between alts and to find what they want.
3. Vanguard drag corpse. Sometimes it is needed to pull copses out of lava (CoM for example) so ressuscitations can be performed. Maybe balance it out with a single target only drag corpse?
4. More teleporting commands would be useful. Sure, at this point, most have seen what the game has offer in terms of ambience and scenarios. Driving around can be very time consuming. Making everyone able to teleport to their house wherever they are would be nice, specially since there arent enough people to mantain cities. Being able to use a command to teleport to a house means someone can place houses close to contente they like to do or where they would live to live, without worrying about driving 20 minutes to it.
5. QoL to speed up OGs even more, maybe? Suggestions:
5.1. ISD: Maybe remove the need o fly to ISD, considering:
5.1.1 - Difficulty in grinding to ace pilot and equipping ships: Most people don't have a POP. May be the lack of interest in flying, difficulty finding the support to complete quests, difficulty finding space parts to equip ships, and difficulty affording said parts, after finding them. Seen several people not able to equip a POB due ot lack of money.
5.1.2 - Bugs: Bugs flying to ISD happen very often in this server, such as not all making inside the instance or getting stuck in space without being able to leave without a CSR. A character of mine was stuck in space for a few days, once. Also, might be a bug that so far happened just with me, but I'm not able to invite others to my POB, as the invite system bugs. So I got a POB mainly to fly to ISD, but it turned out to be useless. I need to test it more, though, as I only tried once and was dual logging.
5.2 - Exar Kun instance: Speed up the ammount of cultists that Spawn on first boss concurrently; Lower by half the ammount of mitigation the 3rd boss has.
5.3 - Tusken King instance: Minimum of 3 experts on TK on each spawn. make experts walk a little faster.
5.4 - IG instance: remove IG's Shields.
5.6 - Axkva Min instance: maybe possible to give an option to skip Akxva's dialogue before the final fight with her?
6 - New profession roles. The dwindling population also affects the availbiliy of players and player roles for doing group content. Consider creating more role diversity? Suggestions:
6.1: Commando can be a minor healer. Create a mechanic similar to jedi light and dark sides, where a Commando can enter Stances. One stance forces the Commando to use only pistols/carbine/rifles, and gets access to a expertise tree that focuses on healing. This way, we would be able o "make do" wihout a medic for easier content (such as OGs), or have Commando's backup the Medic when its not possible to get two medics for harder conten such as Legendary insances. And wouldnt be overpowered, since the Commando would not be able to use heavy weapons and heal. He would have to switch stances in between fights and would have to invest into expertise to heal.
6.2: Bounty Hunter tank. Again, make it more of a "make do" tank and not as good as jedi or vanguard. Maybe give the Flawless set a new taunt that Works for high end bosses and more glancing blow in pve with said taunt?