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QoL Suggestions (2025)

Erotica

Well-known member
2 Suggestions.

Crit Success Increase
  • Since Luck/Amazing success was changed
  • Can we get Crit success slightly boosted from Luck? i know retail values are extremely low even at 3k luck i've only ever seen a crit success in thousands of crafts. maybe possibly boost it up by 0.003% so 1000 Luck=3% i know its extremely low already and a slight boost to it would be cool since it can only effect the stat on items that are not at 100%. since we can not get crit success from any other methods in the game.

Amazing Success Exotics.

  • Can we add a new type of junkloot that allows crafters to build Amazing Success into exotics on our gear 2% per piece would be ideal.
  • Possibly Add it for trader tokens? 5 Token per junk which is 10 tokens per exotic which translate to 30 tokens for all 3 pieces.
 

Erotica

Well-known member
World Boss/RLS/WC QOL Suggestion.

As its becoming harder to interest people to doing World Bosses (crappy loot) these are some suggestions to returning RLS and adding a couple of rare items into RLS that would also be a nice addition to doing Legendary Content. you and updating the WB Chest and the legendary weapon crates

Add the following to RLS Chest


  • Add the Modified BL into the Legendary RLS Chest.
  • Modified PLC to Exceptional Chest.
  • Crimson Armor (unused/un-released atm) into the loot table as schematics (Boots/gloves/bracers/belt into Rare| Biceps into Exceptional|Chest/Helm/Legs into Legendary

World Bosses

  • Add back RLS Chance to World Bosses (10%)
  • Remove the costumes from the WB Box.
  • Add a small 5% Chance to obtain (5) World Boss tokens (as a bonus loot) not sure possible
  • Add the Legendary Weapon Crate into WB Chest?
  • Possibly add Heroic/Legendary Leaderboard Token Boxes into the WB Chest as a chance for people new and to help gearing out as an extra option!

Weapon Crates.

  • Modify the box into 2 new boxes when opening a Legendary chest crate you are either given a (Melee) or Ranged Legendary Weapons Crate. (Optional otherwise add the rest below)
  • Add in hardmode weapons and the missing LSD/Hoth FD-1 weapon schematics into these crates and any following missing legendary weapons!
 

Erotica

Well-known member
This is a wild QOL but also a good credit sink and great for alts.

GCW Rank Bypass Token. You can either Buy 1 Rank to bypass one or you can buy say a token to skip to Master Sergeant for (25Mil) or Colonel for 55 (mil)


  • 5 Mil Credits Per Rank. (60 Million) for General.
  • Requires General Rank.
  • Is No-Trade Shared.
  • Can only use one per account every 30 Days (Resets on the 1st of a month) acts like the one a month painting.
  • Works for either faction as long as you've obtained and have General currently on one of your characters.
 

Erotica

Well-known member
Challenge Modes QOL

  • Add 31-34 and 251-274 Augs to the bosses drop table as extra bonus loot.
  • Bosses would have there New Item+OG Item+Chance at ultra Rare+ Guaranteed Ranged or Melee Aug or Enhancement. the numbers are in-between OG+Legendaries so not as good as legendary but better then what drops in lesser instances.
 

Tradestealer

New member
I was thinking more PoB starships like the Koensayr Courier (Rebel), and YT-2000 (Freelance), with and option for Imperials as wellangelos-karderinis-yellow-arrowhex-00012.jpgdaniel-andersson-yt-2000-1.jpg
 

wreckingball

New member
A few suggestions for the Vanguard class: ADDED - VG revised.

Kismato jewelry set: Swift Strike fast attack currently has a long reset cooldown attached to it that matches the abilities own cooldown. So when it procs you don't actually gain any DPS boost. Suggest use the fast reset cooldown as is with the Smuggler Scoundrel set/Assassins set/Enforcer Set.

Vanguard Expertise Tree there is 15% Swift Strike damage locked behind the ranged DPS line that effects the same melee ability. Suggest unlink Armor Piercing Rounds Skill box from the ranged tree line.

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1775497370133.png
 

Tradestealer

New member
It would also be nice to implement military speeders that are available in SWG as GCW purchase items such as the Republic Gunship, and Trexler 906 Armored Transport.
 

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webtraveler

New member
I would like to suggest a 'Rename Vendor' or 'Set Name' selection box added to the Vendor Control radial menu. This would help with someone wanting to Update a Vendor Name without having to create a new vendor, redecorate it (clothing & such), and transfer all items from the old to the new. It isn't totally a pain, but miss the feature from past experiences. ADDED
 

Tradestealer

New member
In addition I've decided on a ship and sector resource limiter I call fleet markers,
as each ship or fighter group will have assigned fleet values based on hull class and tech era.
With this resource limitation in place I can set sector types,
obviously the values displayed are optional and require balancing.

Tech Era*
Old Republic = OR
Galactic Republic = GR
Galactic Empire = GE
*(Does this mean I intend for players to resurrect and fly Galactic museum pieces,
it sure does.)

Starship* Fleet
Marker Value
Any Starfighter 01

OR Corvette 02
OR Frigate 03
OR Cruiser 04
OR Heavy Cruiser 05
OR Star Cruiser/Destroyer 06
OR Battlecruiser 07
OR Star Dreadnaught/Defender 08

GR Corvette 04
GR Frigate 05
GR Cruiser 06
GR Heavy Cruiser 07
GR Star Cruiser/Destroyer 08
GR Battlecruiser 09
GR Star Dreadnaught/Defender 10

GE Corvette 06
GE Frigate 07
GE Cruiser 08
GE Heavy Cruiser 09
GE Star Cruiser/Destroyer 10
GE Battlecruiser 11
GE Star Dreadnaught/Defender 12


Battle Operation Stronghold Contested Uncontested
60/60/60/-- 50*/20/20/-- 30/30/30/-- 10/10/10/60*

Battle Operation:
Star Wars battle operations involve coordinated actions by fleets to project power,
and destroy enemy vessels.
This devolves into a flag capture contest as each each fleets Admiral becomes the flag holder,
in addition to the ships available super weapons maybe deployed as well purchased by the Admiralty.

Stronghold:
These sectors of space will favor one of three factions* that exist in SWG by directly boastering or reducing Fleet Values within the region,
in addition to having a major NPC Fleet presence patrolling the sector favoring the Rebels, Freelancers, or Imperials.
Strongholds represent a faction base of operations on capital worlds, orital docks, home worlds of political importance which are so well defended,
it is practically too costly to engage the forces stationed there directly.

Contested:
While these sectors represent no particular faction outright, they are home to major trade routes, important mining or manufacturing worlds,
or populations represented by average NPC Fleet presence patrolling the sector of various factions.

Uncontested:
Unlike contested sectors these sectors are largely abandoned, home to enormous space creatures*,
debris*, or space anomalies* that makes travel hazardous no mans land.
Player fleets here are of a scouting, expeditionary,
or priveteer in nature as no faction would risk loosing frontline fleets in the Outter Rim or Wild Space territories.
But the rare resources found here are unique and maybe very well worth the risk.
 

Erotica

Well-known member
Posted this years ago.

Can we please increase the cap on manufacture schematic datasizes from the 1k to 10k please other servers have increased this so we can run 10k items instead of one if we have the resources.

Maybe while possibly increasing crate sizes to 1k since we have the option to split crates!
 

sashalanda

New member
speed up those dang factories. make all crates at least 100. so many droid crates are still like 25 among other professions too. More ways to increase house storage so not so many buildings just used for storage..orrrr make a specific building that can have a high increase for storage for crafters :D.
 

Erotica

Well-known member
Since the post was removed before anyone could reply...

I dont agree banning people but Remove inactive commity members and remove ones that play other servers period. if you ain't active here you shoulden't be one period leave it for someone who cares about beyond.

Same for staff remove the inactive/deadweight staff who barely do anything. why should they be staff if there on other servers or barely doing anything but barely making a quota just stay on if they aint here to be active and support the server they should not be staff.
 

Erotica

Well-known member
Add back 16man lair/open world spawns being scalable up to 16man group sizes. when we added 16man groups world spawns/lairs would spawn more mobs per player past 8. it was removed would love seeing a reason for 16mans.
 

Erotica

Well-known member
Since Traders have not been given any love in awhile.

Can we add some new exotics for suits????

Add new Amazing Success Chance Junkloot that can be bought with Trader tokens (20) Tokens per piece (40) per exotic this would be expensive (Max 3%) per and 4% when Sliced
Add Crit Success Exotic Junkloot same cost but max 1% Per mod and 2% When sliced.

Can not be made into Powerups.
 

Erotica

Well-known member
Since GCW Leaderboards PVPing you get more GCW Off Invasions and other content.

Boost the GCW Leaderboard bonus to 100% for PVP Kills. seems weird pvp gets rewarded less then doing a Space or ground invasion. i can do dearic combat and get 100-200k easily if set up,
 

wreckingball

New member
Proposed Changes for the 7 PC Blackwing Jewelry Set:

Current 7 pc set bonuses:
25% health
25% armor
20% base damage

Since these values apply to the base pet values before expertise is applied they are a little too weak to be a viable alternative to using your tank/heal/DPS 7 Piece sets for your profession.

Proposed new bonus Values:

100% health
100% Armor
80% base damage

This would see your pet with 22k health (30k with expertise) , 6.4k armor (10.2k with expertise),765 DPS ( 1250 DPS with expertise)

These changes I feel would give the pet enough HP and armor to survive the large amounts of AoE damage in end game content and just enough extra DPS to be a viable alternative to the other 7 PC jewelry sets.
 

Erotica

Well-known member
Proposed Changes for the 7 PC Blackwing Jewelry Set:

Current 7 pc set bonuses:
25% health
25% armor
20% base damage

Since these values apply to the base pet values before expertise is applied they are a little too weak to be a viable alternative to using your tank/heal/DPS 7 Piece sets for your profession.

Proposed new bonus Values:

100% health
100% Armor
80% base damage

This would see your pet with 22k health (30k with expertise) , 6.4k armor (10.2k with expertise),765 DPS ( 1250 DPS with expertise)

These changes I feel would give the pet enough HP and armor to survive the large amounts of AoE damage in end game content and just enough extra DPS to be a viable alternative to the other 7 PC jewelry sets.
This is what it should be. but i feel

Beyond needs to add what other mmo's do for pets. and give them a 90% AOE Dmg taken reduction. cause aoe's are something in every game that destroys pets and why in most mmo's now they just make them immune to aoe dmg.

But otherwise ya this would give the set some use beside it still wouldent help.
 

Erotica

Well-known member
Most mmo's like 99% now days have Critical healing. SWG lacks this given it was made long ago..


Add Critical heals

  • Effected by Crit Chance and only regular Crit can not double stack it. weapon crit would have zero effect on this so you coulden't get infinite crit heals. DSJ Already has this mechanic through drain.
  • Critical heals boost the heal by 25% most mmo's its 50%. 25% would be ideal.
  • If we are worried about it effecting other classes...which i dont see a big deal with it. It gives others option if they wanna go full crit then they can benefit from it. Then you can make it so it only effects healers i.e medics Vanguard and if we get any other healers in the future.
  • Change the Block chance under medic to boost the critical healing by 5% per box (no idea why medic was given block when its one of the useless stats forem)
 

Erotica

Well-known member
Medic Changes+ Cleanse Revert.​


  • Revert the double cleanse change and add it back into the expertise for all medics (This was changed soley for an old crowd that came over that ain't playing. it only pissed the plays before them playing and driven them away it was pointless making this change when lots voiced concerns on it and it was ignored and people were told deal with it.

  • Add a new ability to strikers. in place of the revert. seriously strikers is a damage set so why not give them a new ability? give them a new version of burst. Advanced Burst Mark 1 (Deals damage in a AOE around the target and applies a advanced version of the Debuff on all targets it hits and does increased damage you could boost it's damage by 30% and not only would this give strikers a big option to shine in PVE but also be somewhat useful in PVP for the debuff because it would be an advanced version that requires you to have the base version.

  • Reverting also means Doom should be given a buff and one simple way to do this which i feel is balanced and would make doom in PVP extremely scary in the right hands. and thats the 7 piece gains a new buff that applies advanced versions of the debuffs when proced from the 7 piece and the debuffs can not be cleansed off . so when the target procs doom they can not get rid of the debuffs. the debuffs won't get any boost they just cant be stripped as they are an advanced version and would need to expire, basically makes doom medic scary and could make playing against one a challenge if they know what they are doing.
 
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