In addition I've decided on a ship and sector resource limiter I call fleet markers,
as each ship or fighter group will have assigned fleet values based on hull class and tech era.
With this resource limitation in place I can set sector types,
obviously the values displayed are optional and require balancing.
Tech Era*
Old Republic = OR
Galactic Republic = GR
Galactic Empire = GE
*(Does this mean I intend for players to resurrect and fly Galactic museum pieces,
it sure does.)
Starship* Fleet
Marker Value
Any Starfighter 01
OR Corvette 02
OR Frigate 03
OR Cruiser 04
OR Heavy Cruiser 05
OR Star Cruiser/Destroyer 06
OR Battlecruiser 07
OR Star Dreadnaught/Defender 08
GR Corvette 04
GR Frigate 05
GR Cruiser 06
GR Heavy Cruiser 07
GR Star Cruiser/Destroyer 08
GR Battlecruiser 09
GR Star Dreadnaught/Defender 10
GE Corvette 06
GE Frigate 07
GE Cruiser 08
GE Heavy Cruiser 09
GE Star Cruiser/Destroyer 10
GE Battlecruiser 11
GE Star Dreadnaught/Defender 12
Battle Operation Stronghold Contested Uncontested
60/60/60/-- 50*/20/20/-- 30/30/30/-- 10/10/10/60*
Battle Operation:
Star Wars battle operations involve coordinated actions by fleets to project power,
and destroy enemy vessels.
This devolves into a flag capture contest as each each fleets Admiral becomes the flag holder,
in addition to the ships available super weapons maybe deployed as well purchased by the Admiralty.
Stronghold:
These sectors of space will favor one of three factions* that exist in SWG by directly boastering or reducing Fleet Values within the region,
in addition to having a major NPC Fleet presence patrolling the sector favoring the Rebels, Freelancers, or Imperials.
Strongholds represent a faction base of operations on capital worlds, orital docks, home worlds of political importance which are so well defended,
it is practically too costly to engage the forces stationed there directly.
Contested:
While these sectors represent no particular faction outright, they are home to major trade routes, important mining or manufacturing worlds,
or populations represented by average NPC Fleet presence patrolling the sector of various factions.
Uncontested:
Unlike contested sectors these sectors are largely abandoned, home to enormous space creatures*,
debris*, or space anomalies* that makes travel hazardous no mans land.
Player fleets here are of a scouting, expeditionary,
or priveteer in nature as no faction would risk loosing frontline fleets in the Outter Rim or Wild Space territories.
But the rare resources found here are unique and maybe very well worth the risk.