Muhtar
Project Admin
Patch Notes 09/18/2026
Proposed Committee Changes (Added)
Bounty Hunter
Player bounty missions can now be tracked and completed in space.
Bounty Hunters can accept missions for targets who are currently in space.
Seeker droids now correctly locate targets in space and provide a valid space waypoint.
Only the Bounty Hunter can initiate combat. Once attacked, the target can retaliate.
Bounty targets can be attacked while aboard a POB ship, including when they are not occupying the pilot chair.
Players aboard another player’s ship can also be hunted - I’ll be going AFK aboard @Niko ship, with a rather large bounty on my head!
Failed player bounty missions now apply a 30 minute lockout for that specific target.
During the lockout, the failed bounty will not appear on mission terminals for that Bounty Hunter.
Space bounty combat flags are removed when the mission ends and do not persist after returning to the ground.
Misc.
Factional armor schematics can now be purchased multiple times. Each additional purchase adds 10 uses to the schematic already stored in your datapad, removing the requirement to use all existing charges before purchasing more.
Added a toggle option for the confirmation pop-up displayed when replacing an active power-up. The pop-up remains enabled by default. When disabled, newly applied power-ups will automatically replace the existing power-up without requiring confirmation.
Make Monkeys Great Again! All Monkey Helper buffs now provide an additional 250 Luck. As the existing buff parameters were already fully used, this bonus is applied through a hidden supporting buff.
The /retrieveHarvesterResources command now retrieves the entire resource stack from the hopper, rather than only the amount extracted since the harvester was last updated.
Junk loot placed inside World Boss containers will now stack correctly.
All staff members can now enable and disable server wide bonuses without requiring assistance from an Administrator.
The pesky Medic and Officer NPCs that provide Officer stims and medical supplies and stubbornly refused to become invulnerable are now finally protected from attack.
Survey tools will no longer automatically focus the search field when opened, preventing keyboard inputs and shortcuts from being unintentionally captured.
Proposed Committee Changes (Added)
Bounty Hunter
Player bounty missions can now be tracked and completed in space.
Bounty Hunters can accept missions for targets who are currently in space.
Seeker droids now correctly locate targets in space and provide a valid space waypoint.
Only the Bounty Hunter can initiate combat. Once attacked, the target can retaliate.
Bounty targets can be attacked while aboard a POB ship, including when they are not occupying the pilot chair.
Players aboard another player’s ship can also be hunted - I’ll be going AFK aboard @Niko ship, with a rather large bounty on my head!
Failed player bounty missions now apply a 30 minute lockout for that specific target.
During the lockout, the failed bounty will not appear on mission terminals for that Bounty Hunter.
Space bounty combat flags are removed when the mission ends and do not persist after returning to the ground.
Misc.
Factional armor schematics can now be purchased multiple times. Each additional purchase adds 10 uses to the schematic already stored in your datapad, removing the requirement to use all existing charges before purchasing more.
Added a toggle option for the confirmation pop-up displayed when replacing an active power-up. The pop-up remains enabled by default. When disabled, newly applied power-ups will automatically replace the existing power-up without requiring confirmation.
Make Monkeys Great Again! All Monkey Helper buffs now provide an additional 250 Luck. As the existing buff parameters were already fully used, this bonus is applied through a hidden supporting buff.
The /retrieveHarvesterResources command now retrieves the entire resource stack from the hopper, rather than only the amount extracted since the harvester was last updated.
Junk loot placed inside World Boss containers will now stack correctly.
All staff members can now enable and disable server wide bonuses without requiring assistance from an Administrator.
The pesky Medic and Officer NPCs that provide Officer stims and medical supplies and stubbornly refused to become invulnerable are now finally protected from attack.
Survey tools will no longer automatically focus the search field when opened, preventing keyboard inputs and shortcuts from being unintentionally captured.