Waddup mates. The other Commando guide is whack.
Every Commando should run Breath of Heaven under all circumstances. There is no acceptable alternative.
Frontman Setup:
Str/Con/(AGI or PREC)
Agi is better for defense because Dodge is a superior defensive attribute even with Frontman block setup. Prec offers a small amount of offensive capabilities and pairs well with Heavy Weapon Damage if you choose to run it.
Frontman Weapons:
You should use an Electric Heavy Weapon as a Frontman Commando in solo content.
You can use either Electric or Cold in group content. Cold will increase the group's DPS considerably, electric will increase the group's defensive capabilities considerably.
PvP exotics:
Block Chance, Critical Hit Defense, Glancing Blow (Ranged) - Build Glancing Blow (Ranged) into your shirt/weapon/chest piece.
PvP Pups:
3x Critical Hit Defense (1x Block Chance optional)
PvE exotics:
Block Chance, Heavy Weapon Damage, Heavy Weapon Crit - Build Block Chance into your shirt/weapon/chest piece.
PvE Pups:
3x Glancing Blow
Entertainer Buff:
You should always run Glancing Blow and armors in your entertainer buff. If you're doing PvP, run Critical Hit Reduction. If you're doing PvE run Block Chance.
Juggernaut Setup:
Prec/Con(Luck or Str)
Luck gives a (very) small amount of crit, as well as offering you some nice evasion value, though that matters less for Commando because you should be running Blast Resistance for AoE mitigation. Str gives you block for mitigation which is very powerful because there is a lot of Str on the Juggernaut set.
Juggernaut Weapons:
Using a Cold heavy weapon serves two benefits: Because the Cold heavy weapons have lower elemental damage and higher base damage, they hit much harder Devastations, and I recommend running a Cold heavy weapon if you are using Devastation mods in almost every circumstance.
Using a Heat heavy weapon will cause you to do more personal dps because the heat proc will do more damage than the Cold Proc will give just you, however, the cold proc will give your group more damage than the heat proc will give just yourself.
PvP Exotics:
Heavy Weapon Damage, PvP Crit, (Devastation or Heavy Weapon Crit) - Build Heavy Weapon Damage into your shirt/weapon/chest piece.
PvP Pups:
3x Heavy Weapon Damage
PvP crit is better than Heavy Weapon crit because it applies to your grenades whereas Heavy Weapon Crit does not. The only advantage of running Heavy Weapon Crit over PvP Crit is that Heavy Weapon Crit applies in PvE combat as well - but missing out on 1 exotic piece would not impact your PvE performance a considerable amount.
Devastation is a very expensive modifier which offers a marginal advantage over Heavy Weapon Crit. It is better, but whether it's worth the cost is up to you. You will perform similarly well running double crit.
PvE Exotics:
Heavy Weapon Damage, Heavy Weapon Crit, General Crit - Build Heavy Weapon Damage into your shirt/weapon/chest piece.
PvE Pups:
3x Heavy Weapon Damage
Note: You should probably not be running Juggernaut in PvE.
Entertainer Buff:
You should always run Critical Hit Chance and Armors in your entertainer buff. If you're doing PvP you should run Critical Hit Reduction, if you're doing PvE you can run 150 Prec or Con, or Glancing Blows.
PvP Expertise:
You should run this expertise template in all circumstances in PvP; both Frontman and Juggernaut.
PvE Expertise:
The last 2 points can be put anywhere. I would recommend putting them in Suppressing Fire as the Glancing Blow debuff is very powerful against a single target and can help a lot against Elites and Bosses.
Every Commando should run Breath of Heaven under all circumstances. There is no acceptable alternative.
Frontman Setup:
Str/Con/(AGI or PREC)
Agi is better for defense because Dodge is a superior defensive attribute even with Frontman block setup. Prec offers a small amount of offensive capabilities and pairs well with Heavy Weapon Damage if you choose to run it.
Frontman Weapons:
You should use an Electric Heavy Weapon as a Frontman Commando in solo content.
You can use either Electric or Cold in group content. Cold will increase the group's DPS considerably, electric will increase the group's defensive capabilities considerably.
PvP exotics:
Block Chance, Critical Hit Defense, Glancing Blow (Ranged) - Build Glancing Blow (Ranged) into your shirt/weapon/chest piece.
PvP Pups:
3x Critical Hit Defense (1x Block Chance optional)
PvE exotics:
Block Chance, Heavy Weapon Damage, Heavy Weapon Crit - Build Block Chance into your shirt/weapon/chest piece.
PvE Pups:
3x Glancing Blow
Entertainer Buff:
You should always run Glancing Blow and armors in your entertainer buff. If you're doing PvP, run Critical Hit Reduction. If you're doing PvE run Block Chance.
Juggernaut Setup:
Prec/Con(Luck or Str)
Luck gives a (very) small amount of crit, as well as offering you some nice evasion value, though that matters less for Commando because you should be running Blast Resistance for AoE mitigation. Str gives you block for mitigation which is very powerful because there is a lot of Str on the Juggernaut set.
Juggernaut Weapons:
Using a Cold heavy weapon serves two benefits: Because the Cold heavy weapons have lower elemental damage and higher base damage, they hit much harder Devastations, and I recommend running a Cold heavy weapon if you are using Devastation mods in almost every circumstance.
Using a Heat heavy weapon will cause you to do more personal dps because the heat proc will do more damage than the Cold Proc will give just you, however, the cold proc will give your group more damage than the heat proc will give just yourself.
PvP Exotics:
Heavy Weapon Damage, PvP Crit, (Devastation or Heavy Weapon Crit) - Build Heavy Weapon Damage into your shirt/weapon/chest piece.
PvP Pups:
3x Heavy Weapon Damage
PvP crit is better than Heavy Weapon crit because it applies to your grenades whereas Heavy Weapon Crit does not. The only advantage of running Heavy Weapon Crit over PvP Crit is that Heavy Weapon Crit applies in PvE combat as well - but missing out on 1 exotic piece would not impact your PvE performance a considerable amount.
Devastation is a very expensive modifier which offers a marginal advantage over Heavy Weapon Crit. It is better, but whether it's worth the cost is up to you. You will perform similarly well running double crit.
PvE Exotics:
Heavy Weapon Damage, Heavy Weapon Crit, General Crit - Build Heavy Weapon Damage into your shirt/weapon/chest piece.
PvE Pups:
3x Heavy Weapon Damage
Note: You should probably not be running Juggernaut in PvE.
Entertainer Buff:
You should always run Critical Hit Chance and Armors in your entertainer buff. If you're doing PvP you should run Critical Hit Reduction, if you're doing PvE you can run 150 Prec or Con, or Glancing Blows.
PvP Expertise:
You should run this expertise template in all circumstances in PvP; both Frontman and Juggernaut.
PvE Expertise:
The last 2 points can be put anywhere. I would recommend putting them in Suppressing Fire as the Glancing Blow debuff is very powerful against a single target and can help a lot against Elites and Bosses.
Last edited: