Greetings, Community!
We’re reaching out to gather your input on an important gameplay balance topic regarding certain defensive specials, including Bounty Hunter Shields, Vanguard Escort, and Commando Standfast. Currently, these abilities state that they reduce incoming damage by X%, but this does not apply to Damage Over Time (DOT) effects. This has led to some confusion and discussions about their functionality.
We’re considering two potential paths forward:
Change the functionality: Update these abilities so they reduce X% of all incoming damage, including DOTs.
Update the descriptions: Leave the abilities as they currently work (not affecting DOTs) and clarify the descriptions to match their functionality.
This is your chance to voice your opinion! Feel free to share your thoughts and reasoning in the comments below. Your feedback is crucial in shaping the future of the game and ensuring mechanics align with player expectations. Thank you for helping us improve the game for everyone.
Beyond Staff
We’re reaching out to gather your input on an important gameplay balance topic regarding certain defensive specials, including Bounty Hunter Shields, Vanguard Escort, and Commando Standfast. Currently, these abilities state that they reduce incoming damage by X%, but this does not apply to Damage Over Time (DOT) effects. This has led to some confusion and discussions about their functionality.
We’re considering two potential paths forward:
Change the functionality: Update these abilities so they reduce X% of all incoming damage, including DOTs.
Update the descriptions: Leave the abilities as they currently work (not affecting DOTs) and clarify the descriptions to match their functionality.
This is your chance to voice your opinion! Feel free to share your thoughts and reasoning in the comments below. Your feedback is crucial in shaping the future of the game and ensuring mechanics align with player expectations. Thank you for helping us improve the game for everyone.
Beyond Staff