End-Game Progression: Level 90 "Jedi Trials" Theme Park
Game Aspect: QoL / Content Progression
Reason: Replaces passive collection mechanics, heroics grinding, and Nightsister mob farming with a structured, narrative-driven dual-faction theme park ("Ten Things a Jedi Must Do").
Expected Outcome: Clear, engaging max-level progression for Jedi players with guaranteed milestones, reducing meaningless RNG grinding while guiding players through both Light and Dark side lore.
Quest Sequence Overview
Light Side Enclave (Matareno): Matareno and 10 new NPCs issue 10 core trials. Completing them grants Jedi Relics, 1 Random Jedi Holocron per trial (enabling a full set of 10), a Waist Pack, and a Jedi Medallion.
Lightsaber Master (Antaria Wellos): Relocated to the Spawn Terminal (Nym's Theme Park style). Grants the Lightsaber Schematic for Jintsu razor and unlocks the Dark Side branch.
Dark Side Enclave ("Learning Dark Ways"): 10 new Dark Side NPCs issue trials awarding Sith Holocrons.
Final Mastery: Defeat the Jedi and Sith Masters to unlock light pole arm and two handed earn the Jedi Theme Park Badge and Jedi Cloak, unlocking progression toward the Old Ways of the Force.
Crafting Quality of Life: Universal "Exotics Menu" UI
Game Aspect: QoL / Crafting Economy
Reason: Eliminates the tedious farming loop for low-drop junk loot and Nightsister base clothing by providing Tailors, Armorsmiths, Weaponsmiths, and Jedi Crafters with an Entertainer-style point-allocation window to assign Exotics during assembly.
Expected Outcome: Crafters can instantly fulfill custom +35 SEA, clothing, armor, weapon, and lightsaber orders through an intuitive UI without compromising game balance or touching the existing Powerup (PUP) system.
System Mechanics
Interactive UI: Opens during item assembly, offering a 20-point pool to distribute across server-approved Exotics (hard-capped per stat).
Profession Specifics:
Tailors (Domestic Traders): Apply Exotic Skill Enhancing Attachments (CAs/Clothing Exotics).
Armorsmiths (Munitions Traders): Apply Exotic Armor Attachments (AAs/Armor Exotics).
Weaponsmiths (Engineering Traders): Apply Exotic Weapon Attachments (WAs) doing it the old way.
Jedi: Apply Exotic Lightsaber Mods if given the option.
PUPs Unchanged: Temporary Powerups remain completely separate, preserving existing item optimization choices.