I think we can all agree that Lyase are the bottle neck for BMs. Not so much in attaining them but in finding the capped +11 Lyase.
But 11s are rare! They should be hard to obtain!!!
Of course. Stay with me.
Anyone who follows anything I have discussed or debated on legends knows that I am not a fan of sudden, drastic and sweeping changes. It is exactly for that reason that I play far more here than I do there anymore. Seems like everytime I log on the devs there are tinkering with crap that doesn't need to be and are progressively ruining that server but I digress...
Here is my thought on this topic. On live, when first implemented, the /forage option had minimal requirements. During about a six month period the devs went through a phase where they were trying to eliminate AFK play (not unlike Legends). During this time, the /autoattack macro feature was dropped among other commands and areas of play. They actually implemented a macro dump pulse in certain areas as well (in the same way Legends did) but quickly determined it caused more problems than it solved and they eradicated it.
At the same time, they also required the /forage command to be limited to once in a radius. This forced people to stop AFK'ing for about an hour until they figured out a work around.
So here is my proposal. In the interest of making small changes that require minimal dev time and can be changed back quickly if they are found to be counter productive, I suggest eliminating the movement requirement for /forage. Don't fiddle with the loot tables, don't change the frequency of drops or eliminate the junk. Leave everything as much the same as possible. This one small change should be quick and easy to do and more importantly, equally easy to undo if it is found to be a problem.
To follow up and expand a bit, currently, no one forages at the keys. At least not for any significant length of time. Of all actions in game is by far the most mundane and repetitive even when compared to the elusive 4/5 sith wp grind. Currently the only way to AFK this is to /dance or /prone across the land scape. While navigating hills and other obstacles, it is more than likely that at some point the character will become entrenched and make little to no progress. Consequently, the return is minimal. In more than 16 hours of grinding, I have obtained two +11 enzymes.
For those who don't know I will clarify the exasperation with this return.
Just getting the +11 is only a small step from a long way away. Even a top line outfitted engineer still only has about a 10-15% to get a mutation even after obtaining all the other top line materials. To put that in perspective, imagine having to walk 1500 meters across Lok digging in the ground constantly to force a DWB Wraith to spawn. Then hoping you might get a liquid to drop and then if you do..... having a 10% of successfully making a piece of mandalorian armor with it.
I strongly suspect that eliminating the movement requirement will open the bottle neck enough to let a consistent flow through but not so much that everything (or anything) will need to be reworked. The symbiosis will still be in place and nothing will be easier or harder. It will literally be the difference between drinking from a faucet that drips or drinking from one that runs at a trickle.
/discuss
But 11s are rare! They should be hard to obtain!!!
Of course. Stay with me.
Anyone who follows anything I have discussed or debated on legends knows that I am not a fan of sudden, drastic and sweeping changes. It is exactly for that reason that I play far more here than I do there anymore. Seems like everytime I log on the devs there are tinkering with crap that doesn't need to be and are progressively ruining that server but I digress...
Here is my thought on this topic. On live, when first implemented, the /forage option had minimal requirements. During about a six month period the devs went through a phase where they were trying to eliminate AFK play (not unlike Legends). During this time, the /autoattack macro feature was dropped among other commands and areas of play. They actually implemented a macro dump pulse in certain areas as well (in the same way Legends did) but quickly determined it caused more problems than it solved and they eradicated it.
At the same time, they also required the /forage command to be limited to once in a radius. This forced people to stop AFK'ing for about an hour until they figured out a work around.
So here is my proposal. In the interest of making small changes that require minimal dev time and can be changed back quickly if they are found to be counter productive, I suggest eliminating the movement requirement for /forage. Don't fiddle with the loot tables, don't change the frequency of drops or eliminate the junk. Leave everything as much the same as possible. This one small change should be quick and easy to do and more importantly, equally easy to undo if it is found to be a problem.
To follow up and expand a bit, currently, no one forages at the keys. At least not for any significant length of time. Of all actions in game is by far the most mundane and repetitive even when compared to the elusive 4/5 sith wp grind. Currently the only way to AFK this is to /dance or /prone across the land scape. While navigating hills and other obstacles, it is more than likely that at some point the character will become entrenched and make little to no progress. Consequently, the return is minimal. In more than 16 hours of grinding, I have obtained two +11 enzymes.
For those who don't know I will clarify the exasperation with this return.
Just getting the +11 is only a small step from a long way away. Even a top line outfitted engineer still only has about a 10-15% to get a mutation even after obtaining all the other top line materials. To put that in perspective, imagine having to walk 1500 meters across Lok digging in the ground constantly to force a DWB Wraith to spawn. Then hoping you might get a liquid to drop and then if you do..... having a 10% of successfully making a piece of mandalorian armor with it.
I strongly suspect that eliminating the movement requirement will open the bottle neck enough to let a consistent flow through but not so much that everything (or anything) will need to be reworked. The symbiosis will still be in place and nothing will be easier or harder. It will literally be the difference between drinking from a faucet that drips or drinking from one that runs at a trickle.
/discuss