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Trader / Crafting System

Mikuchu

Member
Greetings Crafters!


In the near future, We will be implementing a Beyond Exclusive crafter system (similar to the entertainer system), complete with jewelry sets, collections, tokens, and more! We would love to have to have your ideas and suggestions for the new system as well as QoL ideas and fixes. Please post your ideas below, making sure they are as detailed as possible.

Thanks in advance for your contribution !
 

vigilante

New member
Will the new system affect the BM pet crafting part too? Or will it be dedicated to the 4 classic trader professions?

In case of a BM crafting part the Jewerly set should give some bonus to mutation chance, beast xp and maybe other boost (happyness, planet like/dislike, preferred activity). That would mitigate the dislike activity or planet. Collections could be based on number of pets crafted and award some DNA, enzymes or maybe some knowledge cube (nothing game breaking or shotcut of stuff obtainable in other ways).

For classic traders something similar, the Jewerly sets should be biased on specific trees, the heroic jewerly set for AS should be different from the one for WS. The collections could be oriented on making X items (with different serial number to avoid factory runs) and giving the schem for the same item crafted to complete the collection, maybe in a Legendary variation.

No idea about the tokens for both systems since I didn't explored the entertainer system in depth, yet.
 

Neewup

Member
Can we get all trader can make any type of pups and attachments.

plus add for tailors the ability to put a built in exotic in a shirt.
 
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