As mentioned multiple times in this thread, making crafted space parts factory craftable is not only helpful to shipwrights, it is also necessary. All crafting professions have the ability to do this with the majority of their schematic library. SW is the only profession that is not allowed to do this. After examining the totality of this proposal I have found little to no reason this should not be in place.
Areas of concern,
- Implementing this is certain to cause a run on crafted parts having an unknown (but likely detrimental) effect on the economy. The exact effect is unknown but inferences can be gleaned from other crafting professions
- A change in available resources can cause a crafter stocked items to devalue. Also something that current crafters face.
- Crit rolls may make mass produced items too prevalent. This cannot happen as the number of areas requiring experimentation are so numerous on space parts that even if every roll was an amazing success, crafted items still could not come close to competing with reverse engineered parts.
Areas of benefit,
- Currently crafted items have to be hand made individually. This is time consuming and has caused most shipwrights to avoid the profession outside of personal crafting projects (myself included)
- Healthy competition between shipwrights currently does not exist as even the best shipwrights don't bother mass producing items. Implementing this will create a new niche of crafting and marketing that currently does not exist.
- Because of the time and tedious nature of this process, the availability of good crafted parts for new pilots is non-existent. Making this change will alleviate this almost overnight and help new pilots find what they need to get through their quests.
To specify the proposal, we are recommending that all profession wheel items become factory runnable. If it is in the profession wheel it should be able to be run in a factory. Resource quantities should NOT be changed as that is the silent governor that will keep this limited to small runs. For clarification though, here are a few exceptions that must be implemented,
- Any craftable reward schematic
- Any craftable item purchased from a vendor
- Any Nova/Orion engine schematic (I cannot stress this one enough)
Some discussion was offered about chassis. I personally do not see an issue with it. If someone lands fantastic rolls on an A wing chassis and wants to make a run on them, I believe strongly that the resource restrictions and required amounts will always keep this number small and give merchants something to develop notoriety. This one I leave to the discretion of the server hosts.
In all, every possible problem this might create can be countered with pointing out that other crafting professions are already able to do this and face the same concerns. I highly recommend this change be made as soon as developmentally possible. Once done, I will monitor this very closely to ensure that there isn't something we have overlooked. After careful consideration though, I believe this will be a massive benefit to the profession, to the community, the economy and specifically to pilots overall. I am available for discussion when/if needed or desired.
Niko