I'll be adding to this periodically:
-Some form of player accessible testing area with blue frogs. Don't need a carbon copy of the server, but something as simple as.....say talus imp outpost with no NPCs other then blue frogs, plenty of target dummies in case there are multiple people testing, and the old school battlefield walls that lock people in. Could probably run something like this off your dev server without too much drain. Even a black area with a giant rectangular room would be nice.
-Allow the veteran reward storyteller boss tokens to be placed in houses or within the players backpack instead of bank/top level inv only. Same with some paintings. ADDED - veteran reward storyteller tokens are no longer unique.
-Come up with a system to grant some of the old deco rewards from now gone NPCs such as "a businessman" and others. ADDED Jas Etoll, located at Mos Eisley to purchase random paintings.
-Make backpacks work with junk dealers. Small, personal request but if they're sold to a junk dealer, it glitches out and has to be deleted from inv. ADDED
-Make robes, lightsaber crystals, viewscreen, datapad, schematics, recycler pieces, etc be sellable to junk dealers for 1k like the rug, statue, gong, and table build pieces to bring uniformity to the loot table and make inventory management less of a chore.
-and/or allow us a function to opt out of looting jedi-related or crafter-related or BM-related items.
Long Term
-Allow mayors to access a more zoomed out top-down view of the city and pack up and replace structures of citizens without affecting their citizenship so a mayor can more directly manipulate the city as it expands and/or shrinks.
-Addition of a "City Manager" NPC inside the city hall tthat allows the mayor to purchase upgrades for the city, such as factional flavor NPCs (similar to storyteller tokens but they dont despawn after 24hrs), static deco, and a second specialization. This would allow citys to become unique and would see the massive amount of storyteller-type items have more actual use. Perhaps "power" the City Manager with tokens so as to not entirely repalce Storyteller but allow the Mayor and militia to deposit 100 tokens at a time that automatically space and replace previous ones precisely where placed (the storyteller blueprint system is complete trash).