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QoL Suggestions (2025)

BenSkywalker

New member
Weekend Invasions:

During Build Phase - Everyone flag as PvP but no attacking yet, build as much as you can.

Attack/Defend Phase - everyone goes all out

At the end of the Invasion - staff passes out GCW Comms and scroll

And do it in a 3 hour block so if someone cannot make Bestine, they still have a chance at Deric or Keren
 

Erotica

Well-known member
Increase the Vendor Item Limit for traders either by 1000-2000 Items or buff the Experise for the box Warehousing from 50/100/150/200 to 250/500/750/1000 Items. (Ideally buffing the expertise is better as this is almost never used as its bad)

I suggested it as not sure others have but i have hit max on 2 traders on items listed due to armor and everything we sell and this is easy to hit the max alone.
 

Erotica

Well-known member
Change Augment Drop Tables.

Legendaries can drop only 250/30 off Trash Mobs.

Increase the Drop in augs in avatar as people just now skip the trash. And trash almost never drop anything but a buff item.

OG/Hardmodes drop onlu 245-248s off trash and 28/29s.
 

Erotica

Well-known member
Add a new MK2 Collection similar/exactly the same as the https://swg.fandom.com/wiki/Housing_storage_increase

This new one can only drop in legendaries and hardmodes off trash mobs.

Storage Techniques MK2 (Avatar) +200 Storage
Techniques in Maximizing Space MK2 (Hardmode TK/IG88) +200 Storage
Shelving Techniques MK2 (CoM/Avatar) +200 Storage
Craftsman Tools MK2(LSD) +200 Storage
Cabinetry Techniques MK2(LSD/COM) +200 Storage

Completing All 5 Rewards a +400 Storage.
 

Erotica

Well-known member
Re-enable Vendors the option to Equip Weapons currently they will not take them. this was a thing on live.

Enable Vendors to wear backpacks as well?
 

Erotica

Well-known member
Unlink Bacta Grenade from other heal abilities but cut its heal by 20% (Other Servers did this inc legends without cutting heal)
 

Erotica

Well-known member
Since some resources have up to 15-30 Day timers instead of the normal 7 days can we double the amount that can spawn from 1 to 2.

Example.

Perovskitic Aluminum

Used in all Armor heavily and has not spawned anything of quality since beyond has started. it took live 6 years after the 1st to repop up and that was between 24 servers all with diff rotations i know other servers have doubled this and a few of other named resources that have long timers.

We have to use the resource set just to cap alone as the old spawn is shy of meeting the soft cap.

And poping 2-3 60k deeds per run of cores is not cheap and 60k deeds are none exist.

Most other armorsmiths are poping 6+ deeds just to even make armor i'm only luck to have bought out a old Armorsmiths stockpile and with help of goso years ago that i'm still cranking out suits.

it's frustrating when you watch spawns switch and its not even half good to use and poping 60mil to 90mil in deeds just to supply the community with armor gets costly. i know other armorsmiths who just ran out and gave up as it was not worth the price in deeds.
 
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