Van (Feb 8th, 2020):
I'd like to see the ability to fly other faction ships (still restricted by tier). For example, a Neutral smuggler would be able to steal and fly a TIE (as could a Rebel), an Imperial might commandeer a Kimo, or capture an X-Wing, etc. However, there should be consequences for this (such as you're attack-able by the faction you stole it from, even if you otherwise wouldn't be). An Imperial, flying a rebel ship, would likely be attacked by other imperials before they could explain. The Hutts seeing an Imperial or Rebel flying one of their stolen ships would be outraged and attack, and we can only imagine how a Rebel flying an Imperial ship into a swarm of A-Wings would fare. It should be an option, but comes with consequences.
Oh, I almost forgot, please add a / command for Home Port. It is so annoying to have to open the menu just to select it. With a / command (/homeport perhaps) we could setup a macro and tie it to a keyboard command or something. Thanks.
Korad (Feb 9th, 2020):
Move all mission givers closer/into the spaceports. (Tatooine Talon Karrde and Lady Valarian could stay where they are since they are non-space related mission givers as well)
Award 2 Borstels/Tri-Cannons instead of one.
Allow use of heavier mass fighters even for the first tiers.
Allow to comm space stations from at least 2k out (and not <1.2k as it is atm).
Upgrade component analysis tools (CATs) to add more than 6% bonus for REing. Make it 10% for every level. Maybe by changing the craft schematic to require rarer materials to build this SCAT (super component analysis tool).
Reduce time it takes to calculate a hyper jump.
Reduce time it takes to be able to call in Bomber Strikes et al.
Fix the droid commands not being shown in the management screen of the ship (I have it on all my ships/toons, so this is either a me-related bug or a general one).
Upgrade the engines' top speeds in general.
Try to find a way to bring the KSE into the game besides looting the KSE discs and having to craft it (loot the discs and get a schematic or get the schematic and mine some rare materials).
Space battles are still buggy and laggy. Every time a corvette enters the systems it looks like there is like 3-4 of them instead of one.
(Battle is fine, there is only one corvette, just looks different when entering).
Space battles: Allow corvettes to be damaged by players beyond armor/shield.
Change starting times for space battles so that every hour there is at least one and not three at the same time. (Note: This has been implemented, and is even trackable via the discord now.)
Generally, it would be really great if the UI could be enlarged/enhanced. Running the game on a 4k screen makes the comm pop-ups hardly readable. Target screen is small as well. So some scaling option would be sweet.
Speed up character movement on the ground when a space mission is in the datapad - especially traders seem to be very slow on the ground.
Allow pilots to use lvl 4 equipment right from the start.
Raise XP for Tier 4+5 kills by 50 % (we know we have to grind in the endgame [Nova et al] so spare us the grind before that).
Give us some more space collections (KSE maybe a collection reward?).
Get rid of the Security Check Officers in Theed.
Semgol (Feb 9th, 2020):
Just a few things need a tweak When looking at ship component droid interface does not list what chip are programmed on the fc / droid duty missions not spawning any t2 scrappers and a small increase in duty missions token would be nice / auto pilot is off slightly when travelling to space station as is targeting asteroids
Korad (Feb 15th, 2020, Mar 7th, 2020, and Mar 9th, 2020):
Please enhance the payout of duty missions - tokens are the only good way to get some decent loot [as Semgol already stated before].
Adjust the loot tables so tier 4/5 duty missions drop space loot of lvl 7/8 or lvl 9/10 and not a whole lot of lvl 1 to 4.
Is there some way to allow configuring a spaceship from your home and not always just from the spaceport terminal?
Upgrade booster efficiency and duration by 20 %.
Freelancers and Rebs get the best weapon drops (T8 Borstel or Tri-Cannons) - add some reward for Imperial pilots of the same quality to a T4 mission.
Add a "sell all"-button for the chassis vendor so one can sell all the space loot at once.
Add some rewards for space battle participants.
Like a loot crate or specific space parts that are always in demand.
To add some more details for space battle rewards:
A loot crate should be the reward for participating at the end of the battle (every time).
Containing 10-15 pcs (keep in mind it is an hour-long battle with approximately 30 minutes of just sitting there) that are sought after as following
- weapons levels 8 + 10 (small chance of a Borstel or Tri-Cannon)
- shields level 8 + 10
- reactors levels 6, 7, 8
- armor levels 6, 8, 10
- some droid interfaces (need info whether DI level determines the kinf of convoy info contained or not)
- space resources that usually need to be mined (not sure whether this possible at all)
All other parts are better when crafted so no need to loot/RE them.
Nasaan (May 1, 2020):
*Increase of Duty mission token rewards - 2x or possibly 3x (others have stated this as well) people will realistically be grinding hundreds of thousands of duty mission tokens over their time in space, if they want to get a top level loadout. I know people how have dumped 500k+ tokens trying to get 1 unicorn stat to finish a long term project.
*Mass increases to certain ships to bring them inline with their counterparts and/or the size of the chassis itself. All the neutral ships are enormous compared to their factional counterparts, They should have more mass to compensate. Also, Seeing ships like the Y-Wing match the Tie Bomber for speed and mass.
Award 2 Borstels/Tri-Cannons instead of one.
*I agree this should definitely help the server in its current state, and with new pilots -- Would become irrelevant if the space community grows and people are constantly running convoys for loot crates.
*Make all shipwright parts be able to produce a manufacturing schematic for mass production of standard shipwright schematics.
*banned player* (May 2nd, 2020) (Note: I've included the suggestion for the archive but have omitted their name and the responses to their post that were not suggestions):
Allow Bounty Hunters to Hunt Players in Space
- Add this, and this community will expand greatly!!!!!!!!!
- Add Ord Mantell to Starship Terminal for easy traveling
Smilelikejoker (Dec 6th, 2020):
Number one priority should be working on the space battle bugs. These battles have second/third order effects. With that said...
- Duty Tokens
I feel they need a 'slight' adjustment. Not the 2x or 3x as suggested, but just a small bump. Maybe use the values that are awarded when declared SF as a gauging point. Another option could be just lowering the cost of parts from Nunes (could be a faster solution). Additionally or alternately, I feel there should be a bonus for fully completing the duty mission. This might be harder to implement due the mission is completed/over a few different ways.
-No Borstel/Tri-Cannon in the Imp Squadrons
I feel the easiest solution would to just replace the level 7 Sienar Design Systems "Boltdriver" rewards in all squadrons to the level 8 Borstel. Most pilots want those level 8 Borstels/Tri-Cannons as they are pound-for-pound the best weapons in the game.
-No Need for 2x Borstel/Tri-Cannon Rewards
There is a very nice level 8 weapon that can be crafted called the Experimental Borstel. It's not on par with the reward level 8 weapons, but they are pretty close when crafted. The issue is that you need space battle tokens to get the schematic at a cost of 300 for a one-time use. A slight work around, until space battles are corrected, would be to lower the cost of these schematics. Alternately, you could make it a two or three-use schematic. It would make it easier for crafters to get these to the masses. This would allow several more pilots to get better loadouts that are competitive and allow them to participate in the higher level space stuff without having to master several different squadrons. Multiple mastering would still be something the hardcore pilots would still strive for just to have the slightly better weapons. Lets not take that away...
-Convoy Plan Rewards for Group Members
I really like this idea, but can also see where this be abused. There would need to be some discussions on balance while still enticing players to participate. I've only successfully completed one convoy plan by myself and don't recall it acting like a mission. That could make things harder to implement.
-Shared Waypoints for Missions
If this could be implemented, that would be great. This would really enhance group play in space.
-Space Mining
I feel a slight bump in the amount you gather per asteroid would be a very welcomed change. Macros help as it is, but its still a manual process. More resources gets more parts/chassis out on the market especially for the things that players are going to need for high level space stuff. I don't think schematics use a ton of space resources thus why I think only a slight bump would do. If that isn't possible, then a slight decrease of the space resources in schematics would achieve the same effect. (Note: This has been Implemented with a 50% increase in asteroid mined.)
-RE Bonus/Chassis Mass Adjustments
This is a slippery area in my opinion. Adjusting the RE bonus would alienate long-term space pilots who spent hours upon hours trying for that perfect RE job. If any adjustments were going to be considered, I'd say stick with adjusting the ships. Nothing crazy though. I'm thinking about balance versus just increasing mass.
Niko (May 28th, 2021):
Space Convoys....
Convoy Loot Crates; When the loot box drops it is under control of the person who drops the burst generator. However the box is no trade. Once opened the box will auto-delete. So if a group leader wants to give the contents of the box drop to another player they have to first open the box and then trade the individual parts to the player. This runs the risk of the group leader not telling the player who is being traded the parts about a very high quality loot drop. In my opinion the loot crates need to be tradeable so that group leaders can trade a crate to another player without opening the item. This will retain the integrity of the loot for the player receiving it and allow for better group inter-connectivity allowing everyone involved to receive a crate of loot for work applied.
This is particularly helpful to non-pilots who participate in POB turrets who cannot drop a burst generator but would like to receive loot for helping.
Convoy Loot Crates (Named); If the loot crates are made tradeable it would be helpful to either color code them or name them for tier level so that the person receiving it or buying it can know for sure which level they are obtaining.
Comp Analysis Tool (Space); with talk about adding an analysis tool for raw parts it would be helpful if we could either see the hidden decimals or see how the server will round the part. To clarify, many parts have hidden stats that the server recognizes but players can't see. A level 8 engine, for example, might have pitch of 75.5. By all mathematics that should RE to 80.03. However, the server sees the number as 75.51243201. This can run the risk of rounding the .5 down to a .4 in the RE process and pull the final stat down to 79.9. A toll that either auto rounds prior to the RE process or allows a player to see the full decimal will prevent depressing RE mistakes on high end projects.
Also, it would be wonderful if black sun ace helms could be colored.... maybe two tones with a few options each on the pallet?
Hoodrych (May 30th, 2021):
Niko said:
Also, it would be wonderful if black sun ace helms could be colored.... maybe two tones with a few options each on the pallet?
I like this, or add a new schematic version of the BSAH that can be dropped via RLS or space loot boxes (w/e they are called) or via duty missions or via space gcw tokens.
Niko (June 2nd, 2021 and Dec 15th, 2021):
Hoodrych said:
I like this, or add a new schematic version of the BSAH that can be dropped via RLS or space loot boxes (w/e they are called) or via duty missions or via space gcw tokens.
I actually had the idea for a color kit schematic to drop with various colors in different areas of rarity....so black for example could be the most rare.... I dunno...maybe over thinking it. Not sure I agree with the loot being in the RLS... I'd rather see them in the T5 convoy loot boxes
Please make phase 4 of Nyms Star Map optional to pay out the credits from the character's cash/bank, eliminating the need to run back to Narmle unnecessarily. This could be a credit sink for players who can afford it but also give the option for newer players to run back to Narmle to get the money if they can't afford it.
This is one of things that Legends got right. They implemented this about 2 years ago. Even a broken clock is right twice a day.
Both Neutral and Rebel pilots on all six respective aces can start their first mission using a heavy variant. For some reason though, imperials cannot start using the heavy variant until T2. This just does not make sense and changing it will have zero effect on game play.
I recommend changing the requirements for the chassis so that imperial pilots can switch immediately to their heavy variant at T0
Brellon (Dec 29th, 2021):
How about a "Nym's Starmap" ITV. This item would start off with a quest to complete the Nym Starmap questline which would be granted after obtaining Ace Pilot from either Admiral Burke or Admiral Declann.
It would be obtained as a NO TRADE item, and only after several completed runs. The ITV would offer you a teleport to the following locations: downed escape pod (Rori), Nym's Hotel (Narmle, Rori), Slaver Camp (Kashyyyk), Spider clan cave entrance (dathomir), and finally the ramp of the Lucky Despot (Tatooine).
Debatable: I'd be in favor of also requiring a need to maintain Ace Pilot status in order use the ITV. This would make sense, as none of the rewards can even be used by a pilot unless they are certified for level 8+ components anyways.