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QoL Changes

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Yekzunno

Active member
QoL ideas based off the Town Hall meeting

-All Daily Mission quests should reward xp on top of the credits for new/leveling players

-New ability for Canines. Maul - Increases the chance the affected target has to miss their attacks for 5 seconds.
rank 1 - 10%
rank 2 - 20%
....
rank 5 - 50%
*Maul would need to be tested to see how strong that would be so the %'s are just an example*

Serpents new ability. Bind - as the affected target uses action, their movement speed gets slowed. make it a tick based ability, so as they spend action a new tick gets applied with greater movement speed debuff. 5 ticks, each tick lasting 3 to 5 seconds.
Rank 1 - 15% slow ticked up to a max of 60%
Rank 2 - 25% slow ticked up to a max of 70%
Rank 3 - 45% slow ticked up to a max of 90%
*Rank 3 requiring legendary tamers necklace/bracelets/food; pretty much needing ALL creature knowledge points*

-New Kill Collection Badges for Canines and Felines after completing both would reward a Beyond Exclusive DNA Stick. There's Still some fancy creatures from Kashyyyk that haven't been obtainable that would be great for a DNA reward stick and one that would fit these creatures as a reward.

-Chassis Dealers in Eisley should have the "Eisley Bonus" and Personal Chassis Dealers have 50% deduction. If you were to add the personal space part analyzer this would keep incentive to coming to Eisley.

-To go along with Race updates, Please add a way to swap Genders so we can go from Male to Female Species. ie: Male human to Female Nightsister
 
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BigTeege

New member
Introduce an Advanced Survey Tool as a purchasable item using Trader Tokens, designed to significantly expand the survey area. This upgrade would drastically reduce the time and effort required to locate resources, making resource hunting more efficient for traders.
 

Goso

Member
Please take a look at projectiles and countermeasures to make the factory crate size 100 and not the current 25 that it is to match up with the other factory crate sizes.
Specifically the Image-Rec, Spacebomb, Seismic Missiles, and Concussion Missiles for projectiles. And all of the countermeasures chaff, micro-chaff, sensor decoy, iff confuser, EM emitter
 

digitalsamurai

New member
Be able to put other types of armour cores into Mandalorian armour.
Lower the city requirement to get a shuttle for smaller cities.
Have a stronger glow on all holograms.
 
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Yekzunno

Active member
Currently Vanguard Guard ability is like 20m or something. and then it just falls off. this should be increased to 35-40 meters. as one, vanguard are ranged professions. and two 20m is very short range. constantly having to reapply this ability.
 

Smilelikejoker

New member
Bury found a rather important shortfall on the space part analyzer in Mos Eisley. There is no 'buy back' function like the chassis dealer has. If you get some free time, could you look at implementing this feature?

Smiles
 

Yekzunno

Active member
Make a change to Cores/Weapon crafting.
- Make it so Cores can always be capped so long as the crafter has a set minimum resource Quality and experiment. ie: jedi lightsaber crafting, so long as jedi's have what they need. they can always cap 100% their saber. weapon smiths should be able to do this with Cores. this would drastically improve the turn around on weapons. leaving the skin of the weapon to RNG. currently all crafters just role over and over and over and over again for core caps. no one uses anything undercap for cores. QoL, for them to just guarantee themselves a capped core. so long as a minimum requirement on stats was met. and leaving the RNG on the gun will still keep the Weapon cap rare and sought after.
 

Lleo

Member
Changes to Dark Fury Set

Currently it gives the following bonuses in TOTAL:


+34 Force Lightning Action Cost
+34 Force Shockwave Action Cost
5.1 sec reduction in Force Lightning Cooldown
5.1 sec reduction in Force Shockwave Cooldown
24% Fury Chance. Fury resets the Cooldown of Force Lightning, Force Maelstrom, or Force Shockwave after their use.

Each Individual Piece gives:
2 Force Lightning Action Cost
2 Force Shockwave Action Cost
3 Force Shockwave Cooldown
3 Force Lightning Cooldown

I propose it is changed to the following bonuses in TOTAL:

+34 Force Lightning Action Cost
5.1 sec reduction in Force Lightning Cooldown
31% Fury Chance. Fury resets the Cooldown of Force Lightning or Force Maelstrom after their use.
10% Force Electrical Damage

As well as each individual piece granting the following:
2 Force Lightning Action Cost
3 Force Lightning Cooldown
1 Fury Chance. Fury resets the Cooldown of Force Lightning or Force Maelstrom after their use.
1 Force Electrical Damage

I believe Dark Fury is outdated as it gives bonuses to Shockwave which no DSJ will ever spec into. Other DPS sets such as scoundrel have benefited a lot more from the 7 piece bonus compared to Fury. This would buff DSJ for PVE and make them more desirable to bring into hard modes as DPS, and PVP as well as I believe Guardian and Heroism are far superior for PVP.
I completely disagree with this change, you're removing any bonuses for shockwave which people do take (myself especially) and just trading increased reset chance and raw damage. Both the increased fury chance and damage would make dsj far too overbearing in pvp. 17% extra damage is crazy when I'm hitting people for 6k-10k with lightning crits. Now some changes to shockwave I could get behind, especially that force electrical damage bonus doesn't apply to shockwave even though it does electrical damage.
 

Dhagon

New member
Create badge, collections, or cool titles for completing race tracks. Doing the daily for racing and thought it would be cool if we could earn a title like “Speed Demon”,“Swoop Champion”, or “Racer”.
 
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