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QoL Changes

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Esquire

New member
Remove the limitation on Ent jewelry of not being able to get tokens on buffing your own characters. This is pretty much "fight-clubbed" anyway.
 

Drakkun

Member
Add a damage/healing stat export window we can call up for pve stuff similar to battlefields - halp us min/maxers

Add more profession specific bonuses to buildings - example - diner bonus % to the garage for DE, Hangars for SW/Archi, Commando bunker for WS/AS / Fashion Tent/VIP Bunker for Tailor. Or a Generic Crafting building.

An idea for crafters that kinda came from shipwright side of things. Please for the love of god allow items stored in boxes in the structure, to only count for the box. This will eliminate the need for a SW to have 5999999 houses to store parts/resources. This will declutter cities, and stop the planet we're on from becoming a neutron star. I'm sure most if not all crafters could get behind this. I would also be willing to grind for a month for the tokens to buy a house upgrade that allows this or midlithe/atmo/gcw2/sw tokens or a combination since it is rather OP. - Restriction - should only be with a house a trader is declared to. The Trader would need to remove the items over the limit before declaring elsewhere effectively locking the trader to the house - The trader should also be locked from being respec'd to a combat profession while this is active. A new box in game maybe? Ideally like the Bothan storage that was on the anniversary vendor just picked up by structures on the trader vendor that has 100+ Storage slots that just counts as 1 item when in structures only.
 
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Calarian

New member
Add a Token tick to the objective inside FP's maybe +50 Tokens a tick if you are inside the red circle if you are not cloaked or dead
I think if you do this it needs to be far less, people will end up afking this and taking advantage of it. Tokens are already not to hard to get
 

Crossfire

New member
Changes to Dark Fury Set

Currently it gives the following bonuses in TOTAL:


+34 Force Lightning Action Cost
+34 Force Shockwave Action Cost
5.1 sec reduction in Force Lightning Cooldown
5.1 sec reduction in Force Shockwave Cooldown
24% Fury Chance. Fury resets the Cooldown of Force Lightning, Force Maelstrom, or Force Shockwave after their use.

Each Individual Piece gives:
2 Force Lightning Action Cost
2 Force Shockwave Action Cost
3 Force Shockwave Cooldown
3 Force Lightning Cooldown

I propose it is changed to the following bonuses in TOTAL:

+34 Force Lightning Action Cost
5.1 sec reduction in Force Lightning Cooldown
31% Fury Chance. Fury resets the Cooldown of Force Lightning or Force Maelstrom after their use.
10% Force Electrical Damage

As well as each individual piece granting the following:
2 Force Lightning Action Cost
3 Force Lightning Cooldown
1 Fury Chance. Fury resets the Cooldown of Force Lightning or Force Maelstrom after their use.
1 Force Electrical Damage

I believe Dark Fury is outdated as it gives bonuses to Shockwave which no DSJ will ever spec into. Other DPS sets such as scoundrel have benefited a lot more from the 7 piece bonus compared to Fury. This would buff DSJ for PVE and make them more desirable to bring into hard modes as DPS, and PVP as well as I believe Guardian and Heroism are far superior for PVP.
 
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Yekzunno

Active member
Add a PvE export to legendary/hardmode content that players can opt into. So if a player doesn’t want their numbers shown they don’t have to be added. Not all players play to be competitive. And adding this would/does cause segregation among players. It happened on legends with a third party program that tracked combat logs for all players in the group. And if a player under performed they were not invited again. (For OGs of all things) the idea is great tho for those who want to see actual numbers being done in PvE content.
 

Drakkun

Member
Add a PvE export to legendary/hardmode content that players can opt into. So if a player doesn’t want their numbers shown they don’t have to be added. Not all players play to be competitive. And adding this would/does cause segregation among players. It happened on legends with a third party program that tracked combat logs for all players in the group. And if a player under performed they were not invited again. (For OGs of all things) the idea is great tho for those who want to see actual numbers being done in PvE content.
Agreed - optouts should be considered. I wouldn't mind being able to extrapolate our own data instead of the group as a whole, Helps with build tweaks and possible gear changes. Honestly it would help in the case of, well this wasn't working as well as I thought etc. It doesn't register with me if I'm doing well purely by the dps meter, that thing frequently breaks especially with the new damage ranges/buffs/earrings, unless I'm seriously pulling over 100k DPS in some spikes. Its a joke now for me but if I had hard numbers to look at, I would be able to weed out the fluff. See where I'm lacking and help beef it up.
 

TheHighlander

New member
1) A review into whether Overridable Armour from Smuggler expertise should continue to diminish all irregular armour by half, e.g. Base of Operations, Base Powder, Ent Buff, IG-88 Head, Carbonite Cakes etc.

I would say the extent to which irregular armour is currently impacted is, well, a bit too broad.


2) Consider a possible rethink to Rogue and Scoundrel's set bonuses for the following reasons:

Rogue - there's always the option not to take SAS, but no option not to use Rogue in a PvP setting. If you are going to make full use of 7 piece Rogue and not take SAS, you are limiting what you get out of the set. At the same time, taking the line means you are usually looking at a 3-5 point expertise investment, even if you want to spend the points elsewhere.

Scoundrel's - again, a nice bonus to BTD, but BTD is locked behind 4 points of Hammer Fanning and requires full investment in the pistol line. I'm not sure that unlinking BTD makes sense, but strongly encouraging point investment is limiting.

Even if you debate other profession sets that grant bonuses to specific abilities, most seem to require only a single point investment (many abilities being unlinked) or no investment at all. In many of those cases, the single point investment and any additional improvements are usually what we would consider mandatory anyway e.g. Smoke & Mirrors, SFP, Lightning, Maelstrom etc. What I mean by this is that there's isn't actually much of a choice, which is not the case for Smuggler.

I've left Gambler's out because it's already a line specific set, Camouflage Ally requires no investment, OTC is virtually mandatory, and FH can be picked up for 1 point (unlinked).

TL;DR: there is less flexibility RE expertise - due to the 7 piece bonuses for Scoundrel's + Rogue, not more.

*Note, I haven't reviewed Vanguard at all, so, err, sorry.
 
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sblack

New member
Two revamped hydroprocessing tools (Enzyme Centrifuge and Element Processor) were created and added to the Beast Master vendor, but the third was not changed. The new machines are faster, creating a bottleneck in hydro creation. Please add an improved Enzyme Re-Processor that aligns with the latest tools and the Time Reduction for the Re-Processor to the Bio-Engineering Set.
 

Yekzunno

Active member
Bio link items to Account - This doesn't have to be all bio link items but should include weapons, backpacks, buff items. but certain items can still be deemed character bio linked. such as class specific items like lightsabers.
Hardmode Token Vendor - add a hardmode token/vendor to the game to allow players who routinely run hardmode TK(as of now since this is the only hardmode we have so far) to be able to purchase items from the instance with the specific hardmode token.
GPP option for Aurilia - If possible have a GPP only shuttle to Aurilia to help groups get their players there. for Hoth, or running Hardmode Maps on Dathomir.
Allow Vehicles to be called outside the QZ - Currently when you load into the QZ starport there is a zone that removes the ability to call a vehicle out. I'm assuming this was intended so players couldn't wall glitch through to get access to the quarantine zone. if its possible it would be nice to shrink/move this zone so we can call our vehicles out at the starport when we load in there. Giant hassle having to get 16 man groups to walk down a giant hillside with mobs spawning just to get them in a vehicle.
Auto Delete GPP waypoints - Have the waypoint auto delete itself when the GPP timer ends
 
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Goso

Member
Re-work the automated centrifuge and element processor to lower the time, as it is a full day for 8 enzymes in the centrifuge is far outweighted by using single units of the old style. and 12 elements in the new element processor for a full day is also absolutely a waste of time and tokens especially given the possibility of getting tokens is less than perfect.. the cost of the schematics should make it so they are worth using.

my suggestion is double the NORMAL timers with the current allowance of 8 hydros, and 12 elements for processing..

the centrifuge would then be a 6hr processing time for the 8 hydros which if it is supposed to be new and useful would make it worth the effort to purchase and make these.

the element processor would then be 4hrs processing time again making it worth the investment to purchase the schematics and use these.

without these being reworked for times I see no logical reason to purchase and use these at this point.

the animation is cool I will admit but times need re-worked please and thank you!
 
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