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QoL Changes

Adorkdarkfly

Active member
Change the spider clan daily to have to be completed 2 times, not 3. ADDED
Previously we were able to do the world bosses multiple times per week to make the naboo signaling devices easy to acquire. Now they are gone from the old world boss vendor and only available for 8 new world boss tokens. We are not able to get the world bosses killed very often so it makes it almost impossible to get the spider clan daily done consistently. ADDED to heroic, hardmode and Legendary daily/weekly reward.
 

Erotica

Well-known member
Add a new addition/twist to hardmode maps when killing the boss he has a slim chance to spawn 1 of the 3 HMTK bosses from the last phase that does increased damage.
 

Erotica

Well-known member
QOL Changes.

  • Remove or move the Heroic stated jewelry pieces (necks/rings/bracelets) to Regular/Elites NPC's in OG's.
  • Change the way augments drop in OG's. 248-250 28-30 only kinda how they drop in Legendary instances.
  • Move Heroic Deco drops to its own drop table.
  • Possibly Add Heroic Earring drops as a rare bonus drop to HK/DF2/DA.
  • Add Heroic Earrings for an extreme cost 20 IG/20 AM/20 TK/10 ISD/10 EK Tokens and 10 Legendary Avatar/10 Legendary CoM/15 Legendary Spiderclan.
  • Add Heroic Earrings as a rare drop to HM Treasure Map Boss Loot Table.
 

Xcon

Active member
Increase stack size of Eisley foods so we can have more than a stack of 5. ADDED - Increased number of uses from 5 to 10, at the same price.
 

brellon

Member
Make all shipwright subcomponents crafted via factory stack size in 100 increments (instead of 25, as they are currently).
 

Erotica

Well-known member
Move Heroic Earrings to all Legendary Instance Boss drops instead of just the end boss

(I can understand OG being the End boss only given these instances are not a challenge while legendaries are and there's already such a small community that almost no pub runs are ever made maybe this would encourage it? however, it would also make them possibly more frequently ran which is a + this would help by if a group can't complete the legendary and can only kill 2-3 bosses at least the chance is there. right now even OG's it's 1 in 6 that drop an earring sometimes more runs are needed. even EK/ISD all bosses should have a chance to drop them even AM bosses before axkva should give a chance but we all know that will not happen. at least adding to all legendary bosses would give somewhat of a better chance if we can't use token to buy.)
 

TheLoneJedi

New member
Give new players a chance.
Have been on the server since 2019, in dribs and drabs.
You have a mega server here but for new players coming to the server, it's almost impossible to get going on. Mission terms payout far to little credits, Bazar seems to be charging prices of live servers. Have a bunch of friends that have come over and are already reconsidering due to the low payouts and lack of items on the bazar. I went to buy a Structure Factory today, none available, and it's so hard to even get anywhere near to obtaining a decent amount of credits to buy anything like resources or a harvies.

Please increase mission term payouts, especially for low level players. I know you had trouble with creds in the past. But I think it's gone the other way now, a vast amount of players with tons of creds, new players with none.
Don't mean to complain but this game is not going to get an economy, no matter what server you are on, and so many servers seem to think Economy is the back bone when there are a scarse amount of players playing SWG full stop.

Also maybe add some kind of trader starter kits, A few factories, couple of heavy harvies to get going. I see people selling resource grind kits for 500k. Its taken me 48 hours of grinding AFK at the Frosch bunker to get 1mill, and most of the stuff Ive looted is worthless at the junk dealer due to the heavy price cuts. ADDED - junk dealer prices have been increased from 10% to 25%, across the galaxy. You will also receive a bonus for selling junk loot at Mos Eisley.

Also allow ents to at least buff the characters on your own account for the jewellery and the collections, myself and a friend have been trying to get them, we have 2 and 3 between us after 2 hours of buffing each others characters, again not exactly fun gameplay. Not everything has to be a major grind. Things don't have to be worked for, it's a game after all that people want to enjoy, not struggle in.

Thankyou.
 

TheLoneJedi

New member
Some suggestions
Med Buffing in a Med center or Cloning Center adds 1 hour additional buff time.

Entertainer Tokens. At present with the 15 min timer, If an Ent got a Token every time they buffed a player it would take 25 hours to obtain the 5 piece Jewellery set, throw some bad RNG in there, could be between 50-100 hours. Ents should be guaranteed a Token Every 15 min, also take into account, the amount of players that are prepared to get a lesser buff in favor of helping someone and the chance of this set being obtained diminishes massively. This does not take into account the other items and token costs.

887 Tokens Required to purchase everything from the vendor Once. That's 222 Hours of buffing if you guarantee the token every 15 minutes. If you say a player could play 8 hours a day, solid buffing, it would take 27 days to complete the Vendor.
Think that needs a bit of an adjustment. Just allow Ent's to obtain tokens from their own accounts, even then the grind is large one, 6 characters at 4 tokens per hour would still take 4-5 hours to complete the 5 piece.
 

StukaAttacks

New member
Change to the PvP Base so spies can't flip terminals while cloaked. ADDED

By the time you get buffed up and ready to go the base has already been flipped. ADDED - the system message now states the planet of the GCW static base that is being attacked.
 

Xcon

Active member
Add some more BH content.
- Lower the amount of credits to be on the bounty board to get hunted.
- Increase the amount of credits towards bounty per pvp kill. ADDED
- Factional npc kills adds to a bounty amount.
 

Erotica

Well-known member
Add a secondary target option similar to other MMOs that allows you to track a 2nd target i.e you could target someone and click a button to track it allowing you to see there HP etc while still assisting another target. this would also help medics in PVP if there is more then 16+ would allow say us players to track a medic in the other group and fast switch to them if they need heal/rez
 
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