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Which unlocks Starports that can be bought via trader tokens and made by a structures. Works just like a regular Starport unless the city downranks then it poofs.
2nd City Spec unlocked With Newer Abilities,such as increased effects of the old ones that stack. as well as new ones like Increased Medical buff timers by an Hour, 3% Increased Mutation Chance for BM, 25% Increased GCW Gain for City members, 1% Increased Resource Quality Within City Limits. these are just ideas as 2nd City Perks while having the old ones with Rank2 Options to further increase the effects by Double or maybe even triple.
Add an NPC to exchange GCW/GCW2 Tokens for the other faction's tokens. or merge both tokens into just GCW And GCW2 Station Tokens which eliminates the need for a NPC and just makes the tokens universal,
Remove the Auto Biolink on GCW General weapons but increase the cost or another good way is a new NPC that allows you to trade the weapon with 1500 Restuss Comms for a schematic that isnt biolinked by default which allows Weaponsmiths to buy/sell them.
How about adding the Medic Buffer and Officer Stim Bot (like the ones in Eisley and World Boss camps) as craftable camp module units for player made camps, similar to faction recruiters...
Enable players to do all sides of secrets of the syren themepark. i.e if you did it as reb or imp and changed faction you can do it on the other faction as well getting the rewards/badge.
Posting this because damage is getting out of control in PvP and after speaking with multiple other medics. Medic needs love. As it stands we have gotten so many new buffs over the years and the FR 7pc isn't any better than a 5pc FR even the 7pc Proc is garbage and is a copy of the HoT from other MMOs that is just a bandaid fix. we now also have access to slicing which further boosts the damage of DPS Classes while medic sits the same and
Suggestions so far are.
Option 1: Enabling Area spray to be reset with FR.
Option 2: Was against this for 2 years due to prophecy it gave medics more decent healing but now the damage here is nuts and out of control but unlinking bacta Grenade from spray.
Another Helpful Option is boosting their Healing by a flat 25%
And Boosting their armor expertise from 4/4 to 2/2 and boosting the armor they get from 600 max to 1200. most classes already have 1k+.
Change Marksman Traning to CHR/Dodge/Evasion 2% Per level max 8% at 4/4.
Changing The 7pc FR to 30% from 20% Reset.
Changing the FR 7PC to either be a new HoT that heals for 2500 HP and is affected by HP. or changing it to when it procs if you use Serotonin boost it procs cure affliction vise versa as well as adding free shot chance for Boost/Cure.
Open the full color pallet to clothing and armor and clothing/armor color kits where possible. This lends to more customization and is something generally universally requested.
While I'm at it -
Can we have a search feature added to the crafting windows? a way to search specific schematics we're after?
Can we get the option to keep looting junk loot when full so we can still collect it when full or allow us to loot items even when at 100/100. i know it takes about 500/100 to not move and i do not see the harm in letting us loot beyond the max and it would also help when running Legendary/HMTK etc so people dont miss on loot due to 1 person being full. but it also works for people trying to get junk loot for exotics.
Add an appearance toggle on the Jetpack Backpack to change between the different jetpacks in game (the current one, the new modified one, and the ugly af HK jetpack)
- Add Modified Binary Liquids to the Legendary Vendor with CoM tokens. Could be 15-20 tokens so it’d still be expensive, keeping its rarity but allowing for others who have bad luck to still have a chance at getting the item themselves
- Incorporate smugglers slicing ability to include removing the bio-links on bio-linked items. Maybe add a special slicing tool that has to be bought with tokens?