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QoL Changes

Lleo

Member
Changes to Dark Fury Set

Currently it gives the following bonuses in TOTAL:


+34 Force Lightning Action Cost
+34 Force Shockwave Action Cost
5.1 sec reduction in Force Lightning Cooldown
5.1 sec reduction in Force Shockwave Cooldown
24% Fury Chance. Fury resets the Cooldown of Force Lightning, Force Maelstrom, or Force Shockwave after their use.

Each Individual Piece gives:
2 Force Lightning Action Cost
2 Force Shockwave Action Cost
3 Force Shockwave Cooldown
3 Force Lightning Cooldown

I propose it is changed to the following bonuses in TOTAL:

+34 Force Lightning Action Cost
5.1 sec reduction in Force Lightning Cooldown
31% Fury Chance. Fury resets the Cooldown of Force Lightning or Force Maelstrom after their use.
10% Force Electrical Damage

As well as each individual piece granting the following:
2 Force Lightning Action Cost
3 Force Lightning Cooldown
1 Fury Chance. Fury resets the Cooldown of Force Lightning or Force Maelstrom after their use.
1 Force Electrical Damage

I believe Dark Fury is outdated as it gives bonuses to Shockwave which no DSJ will ever spec into. Other DPS sets such as scoundrel have benefited a lot more from the 7 piece bonus compared to Fury. This would buff DSJ for PVE and make them more desirable to bring into hard modes as DPS, and PVP as well as I believe Guardian and Heroism are far superior for PVP.
I completely disagree with this change, you're removing any bonuses for shockwave which people do take (myself especially) and just trading increased reset chance and raw damage. Both the increased fury chance and damage would make dsj far too overbearing in pvp. 17% extra damage is crazy when I'm hitting people for 6k-10k with lightning crits. Now some changes to shockwave I could get behind, especially that force electrical damage bonus doesn't apply to shockwave even though it does electrical damage.
 

jusumgi

New member
I'd like to see the 'Complete 3 or 6 Daily Quests' quest be persistent between days. During the week I have fairly limited time to complete 3 daily as is and now don't feel like it's worth the effort to grab these quests if I can't finish them.

I'd suggest all Daily Quests should be persistent between days, but each quest is limited to turning in 1 per day per quest, meaning if you hand in the mission terminal quest today, you can pick it back up but must wait til the following day to turn in.

This QoL would also help players who prefer to do specific dailies with their time, without forcing them to get into content they normally wouldn't. I get there are a lot of choices, but many of those choices require a time investment and/or grouping up.
 

Lobstaman

New member
Make it so you can drop No Trade Shared items in any house owned by characters on your account instead of just the ones owned by that particular character. I don't want to have to have houses on all of my characters to swap items.
 
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