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QoL Changes

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Neewup

Member
Add to a token crafter vender a one time use tool to change 1-3 pup or attachments if not the pups incase someone make the wrong type so at least you don’t waste the attachment. For example like weapon to armor. It also help them make produce other type to help gear characters.
 
Change the 5 piece Frontman Enrage ability from "generates 10 kills" to make it an area Hate generator. This way commandos can generate hate and hold aggro a little easier. Instead of the group waiting for them to get a couple stacks on the boss. ADDED

Change the guardian strike on the Jedi guardian set to be an area hate generator, instead of single target. ADDED - 7pc Guardian has an AOE taunt.
 

Neewup

Member
For spy only. When they enter a pvp area you get s message that a spy is in the zone plus when they stay cloak the bounty go up 5 times fast.
 

Splits

Member
when a schematic is considering stat weights, it would make more sense if it considered the cap of the type of material instead of the elevated JTL resource weights when calling for generic materials:

IE when it calls for Steel CD it is looking for a 1000 CD instead of the lower CD values of non-JTL steels. This problem is holding back some very basic crafts that now require a crate to cap. There is only 2 types of steels that can reach a 960 (due to JTL stats) and that kills many schematics that require Steel CD. It is not realistic that steel should require as good a CD as more conductive materials like ALU or Copper.
 
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Jariah

New member
Make crafted ship parts able to be made in factories please! Make my life so much easier!
+1 to this. Profession Wheel Schems only. ADDED

These aren't op parts by any measure. More is required for these parts than any other profession that I am aware of but they can't be factory run. Manual crafting with multiple experimentation lines. Time consuming for pennies in comparison to other trader professions. These parts are generally viable for leveling purposes only - RE parts surpass the Prof Wheel crafted components.
 

Splits

Member
Droid Engineer Deco Knifes from a factory have a bug. When pulling them from a crate there is a 10-25% chance the knife will not have a socket. almost 100% of the time the last knife from a crate will not have a socket. This problem has persisted since live and will occur even though the crafter successfully had a socket on the factory run schematic.
 
Lightsaber crystal crafting system?
System enables you to deconstruct and / or reconstruct lightsaber color crystals to make combos that you want.

Deconstruction:
You can break down the lightsaber crystal into a 1 Color / Damage type / Damage %
example:
Generic Dark Blue looted cystal breaks down to :
1) Blue # 2 (dark blue) {Blue # 1 would come from Light blue cystal)
2) Cold DMG
3) 2% DMG

Reconstruction:
Takes 2 color types / 1 damage type / 1 damage % + optional baked in stat bit from RE
1) Blue #2 + Yellow #2
2) Heat DMG
3) 6% DMG
4) (Optional) Weapon Mod Bit (Exotic Mod) the ones created by weaponsmiths to bake into weapons

The combo would give you a Green #2 crystal with heat damage at 6% with a + whatever exotic you want to bake into the crystal

The 2 color combo system would allow you to come up with and introduce new colors.
 

Sage-

Member
In Phase IV of Nym's Starmap Make it so you can pay Han the 50k instead of going back and forth to Nym's. ADDED new ITV.
 

Neewup

Member
For zone areas. Let the combatant show on the galactic map under imp and reb. Even if you are a spy and cloaked. It’s time for spy’s not to take the cheap way to cloak to switch or lvl it up the pvp zone. If they want to it should show up they are in the zone just like all the other classes.
 

Neewup

Member
Maybe add a contest in that who ever wins can make a new skin for a weapon of that person choice or at least state what should look like for the person to designing it.
 

Troleja

New member
Ok, so I'm relatively new to Beyond, but just a couple ideas/ observations I have.

1: separate and give ground/combat droid commands it's own tab in the Commands window UI. Would lessen the cluttered Main abilities tab when setting up toolbars. ADDED

2: In a way, SWG has had player initiated bounty contracts via pvp. I've always wanted some sort of player initiated smuggler system put in, where a player puts up a contract for a smuggler to run some sort of contraband. I have ideas further for discussion that I won't clog up here.

I'm sure I'll have more ideas in the future as I get more acquainted on Beyond
 
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