Merry Christmas, Beyond!
Been accumulating some ideas to suggest here, mixture of broad QOL ideas based off particular personal experiences and conversations with other players throughout the past weeks and months, along with a suggestion or two for potential loot for the upcoming Legendary Heroic on Mustafar that could fill a void not filled by the previous Legendary Avatar.
First, the general QOL suggestions / request:
1)
Battlefield QOL: After countless battlefield matches, the one discerning thing that seems to slow down repeatable match and re-match speeds is the current que/invite system from live. More times than once have we all spent 10 to 15minutes (not always, but at times) attempting to organize both factions to ensure everyone is ready and at the keyboard for both groups to Que and be ready for that invite into the match. The problem of course occurs where in this small time frame life gets in the way for people and they may even look away for a few moments only to still see they miss the invite and fail to accept in time. Those who have witnessed this where that one person from whichever side failed to accept (for whatever reason) ends up not getting invited and in turn forcing the opposing side and their last invited player to the group now be kicked from the match, all because a player who may have been ready 1 minute ago had to look away or something else for a brief period of time; potentially throwing off composition and tempo for both groups.
*Proposed solution (provided its feasible) = Remove the accept portion of the invite system for battlefields, if a group of 8 Imperials and another group of 8 Rebels Que into the same battlefield, bring them in. If one player happens to go afk I find it a far better alternative to carry on and let that distracted / late player on either side catch up rather throwing off the entire match. Better late than never, right?
(in a situation where a group is short 1, than normal rules ought apply like before where opposing team of 8 get cut down to 7 if that is what the other group has to offer. This suggestion is just to address the waste of time that occurs because of the invitation window mechanic.)
2)
Legendary Heroic After-Action stat page: Conceptually this is the concept of the Battlefield stat page export but taken into a PVE setting, providing players results on their total damage, top damage, total healing, top healing, total damage taken etc. I've seen this topic brought up more times than I can count by various players on Beyond who enjoy experimenting with various builds and testing the results in settings like Battlefields and instances, with the former offering greater information and the latter leaving the players to guesstimate how well the returns of their build are providing them compared to other options.
*Proposed solution = a variant or exact transplant of the data page export we see after Battlefield into both Legendary Avatar and the upcoming Legendary Mustafar Instance.
Legendary Heroic involving Mustafar suggestion / request on two specific loot items lacking in both Beyond and from Legendary Avatar:
The two following suggestions are simply in scope of items to add toward the loot tables for upcoming Legendary Mustafar instance...
1)
Add Qui-Gon's Devotion color crystal - Currently on Beyond, there is no lightsaber color crystal of the
GREEN variety in terms of special named crystals with relevant damage bonus. Avatar brought us Cunning of Tyrannus (
RED), RLS brought us Galia's Intuition (
PURPLE-PINK), and Sunriders Destiny (
TEAL). Prior to this the Mustafar update with Mustafar tokens offered Kenobi Legacy (
BLUE). Looking further back we can see purple is covered by Windu's Guile, the color grey from the Blackwing crystal, brown'ish from B'nar's Sacrifice, and off course some fuck-ugly looking crystals like Lava Crystal and Perma-frost that have some sort of milkshake swirly thing going on with them.
I realize I'm likely leaving a few out, such as Banes Heart, but here we actually see sort of a repeating color because its color is only a slight-offshoot from the Galia's, with the Galia's being more purple and the Banes being more pink.
Far as I can tell, Qui-Gon's Devotion is the "truest" named color crystal representing the
GREEN category, some of the other's I am aware of appear to fit more the Teal category and we already have that with Sunriders (regardless how rare and illusive that one is proving!!!). I feel including this item into the potential loot table would fill the current void we see on this subject of available named color crystals in SWG:Beyond.
2)
Include a new Heavy Weapon into Legendary Mustafar Instance - This I find is overdue for several reasons. For one many players since I have known Legendary Avatar's release were surprised that instance, which has a Commando styled boss fight, did not in fact drop a Heavy Weapon of his own. In Legendary Avatar, we saw every weapon type and in some cases multiple choices of a given weapon type drop in that instance (i.e: the Stalker Pistol and UR-G8 pistol). But for Commando it saw no new items to offer a Commando player to upgrade or expand into. As for what this potential new Heavy Weapon element should be, since that is a critical factor for this profession, to be honest I think there is room to improve all choices aside perhaps Cold. Based off conversations with many Commando profession enthusiast, Acid seems to be the one people would like to see another offering of, with Heat and Electric a second best. (some others have suggested another Cold to, its fair to say, though I personally disagree I still did not want to leave them out since their reasoning is valid.)
Realizing new or unused Heavy Weapon Schematics/skins are limited compared to basically every other weapon type in SWG, I would propose the follow solution....
The Proton Rifle is a special weapon skin/schematic rewarded from a quest on Kashyyyk, few are at this point are aware of it anymore it would seem and even fewer actually use it. For a rifle its probably the bulkiest one I have ever encountered in SWG, very beefy but very cool looking in my opinion. While I personally would like to just see an updated version of it be added to Legendary Mustafar as another rifle option, for the intent of this suggestions to include a "new" heavy weapon seems optimal. Provided the theory is "path of least resistance" holds that taking the texture pack of this Proton Rifle and transplanting it into the Heavy Weapon category is more straight forward than designing a whole new weapon from the ground up.
ADDED as a new Heavy Weapon.
A more conventional option can be found as well, though for this one I feel a texture-color pallet update is very much in order...
This is the C-M Frag Storm Heavy Shotgun, another heavy weapon, this one comes from Restuss vendor and with it a God awful yellow color pallet. Neat looking weapon, but personally it needs a texture upgrade with a new color design. Do note, it has a unusual elemental of Kinetic, so probably want to change that to something else if this is ever reused. I was gonna add a topic regarding Kinetic Elemental update to the General QOL section of this post, but I think I will save it for another time since I wanted to keep this post limited to a 2 for 2 suggestion.
Hope yall had a great Christmas and enjoy the New Year, cheers!