ShadowOrdo
New member
General Suggestions:
Fix Spy Decoy/Smoke Bomb - If feasible, look into and correct World Boss and Instance Boss resets if a spy to uses decoy or cloak. For those unaware, if a spy uses decoy or smoke bombs on a boss there is a high chance of it resetting to 100% health rather just shifting its focus to a different player. Many have remarked on this and while I am not the biggest advocate for Spy profession (quite the opposite tbh) but I do agree because it is a playable profession it's unfortunate they cant use two of their three primary defensive cooldowns (Smoke Bomb and Decoy) in PVE content. ADDED fix.
WoD Legendary Heroic - Incorporate an incentive in WoD for a LSJ or other melee spec to become viable to bring. All other profs / specs are viable for this 3 man instance except LSJ and melee specs in general. This is because of the various "Ring Mechanic" found throughout all 3 phases of the instance is VERY ranged heavy and the melee opportunities are way too sporadic to be relied upon. I'd suggest implementing something that allows the LSJ to contribute to the overall damage of the group for each of the 3 phases of the fight while the ranged players do their usual thing.
Spice Debuff Bug - Many new spices added to beyond cannot be cleansed by medic it would seem. This becomes problematic in World pvp, Battlefields, and Legendary heroics where deaths are frequent and it can bug out to the point u have both the active spice buff still remaining AND the debuff simultaneously. All the while Medic cannot cleanse these from their teammates. (i.e: Medic can cleanse Muon Gold debuff, but not Thruster Head or Death Cap) ADDED fix.
GCW Faction Bases - Two things ...
1) Reintroduce Covert Faction Scanners. No idea why SOE removed these but it was a mistake, the GCW system really is less without it and factional bases found little purpose in NGE outside of organized base busts. Not fun or engaging content. Make players fight to defend and attack in what should be a Galactic Civil War. If there are concerns with griefing, I'd suggest at a minimum allow players to only place them around the proximity of SF Factional Bases. This way, players can use these structures strategically to create zones of control to both defend and attack from across the game. Currently, much of the use for these structures is PVE related and PVP is only impact if one side needs to enter it but the reality is most just drive past them as an irrelevant structure.
2) Remove housing lot requirement to place Player Factional Bases. In exchange, only allow 6 bases to be placed per account (3 bases for each 2 characters on an account). SOE was designed with 2 characters per account in mind, I'm of the opinion we need to adjust for this given our server dynamic of 7 character slots if we remove Housing lot requirement.
Fix Spy Decoy/Smoke Bomb - If feasible, look into and correct World Boss and Instance Boss resets if a spy to uses decoy or cloak. For those unaware, if a spy uses decoy or smoke bombs on a boss there is a high chance of it resetting to 100% health rather just shifting its focus to a different player. Many have remarked on this and while I am not the biggest advocate for Spy profession (quite the opposite tbh) but I do agree because it is a playable profession it's unfortunate they cant use two of their three primary defensive cooldowns (Smoke Bomb and Decoy) in PVE content. ADDED fix.
WoD Legendary Heroic - Incorporate an incentive in WoD for a LSJ or other melee spec to become viable to bring. All other profs / specs are viable for this 3 man instance except LSJ and melee specs in general. This is because of the various "Ring Mechanic" found throughout all 3 phases of the instance is VERY ranged heavy and the melee opportunities are way too sporadic to be relied upon. I'd suggest implementing something that allows the LSJ to contribute to the overall damage of the group for each of the 3 phases of the fight while the ranged players do their usual thing.
Spice Debuff Bug - Many new spices added to beyond cannot be cleansed by medic it would seem. This becomes problematic in World pvp, Battlefields, and Legendary heroics where deaths are frequent and it can bug out to the point u have both the active spice buff still remaining AND the debuff simultaneously. All the while Medic cannot cleanse these from their teammates. (i.e: Medic can cleanse Muon Gold debuff, but not Thruster Head or Death Cap) ADDED fix.
GCW Faction Bases - Two things ...
1) Reintroduce Covert Faction Scanners. No idea why SOE removed these but it was a mistake, the GCW system really is less without it and factional bases found little purpose in NGE outside of organized base busts. Not fun or engaging content. Make players fight to defend and attack in what should be a Galactic Civil War. If there are concerns with griefing, I'd suggest at a minimum allow players to only place them around the proximity of SF Factional Bases. This way, players can use these structures strategically to create zones of control to both defend and attack from across the game. Currently, much of the use for these structures is PVE related and PVP is only impact if one side needs to enter it but the reality is most just drive past them as an irrelevant structure.
2) Remove housing lot requirement to place Player Factional Bases. In exchange, only allow 6 bases to be placed per account (3 bases for each 2 characters on an account). SOE was designed with 2 characters per account in mind, I'm of the opinion we need to adjust for this given our server dynamic of 7 character slots if we remove Housing lot requirement.