Hello all! I'm not sure if this has been brought up but can we take a look at tweaking the grenadier commando set? In its current form, the damage is mediocre, the action cost is high, the survivability is subpar in comparison to either of the other commando sets, and there is a mismatch in the range between cluster and regular grenades.
ADDED - revised Commando expertise and jewelry sets.
Problem 1. Damage - The damage of a grenadier volley is about even with a regular GA officer's volley (no SFP). Once SFP is in play, the officer's volleys are far more impactful than a commando's volleys. If the officer is a Hellstorm officer, then the damage gap is even that much greater.
Problem 2. Action Cost - This one is pretty self-explanatory; the action cost of grenades is very high. Two to three volleys and you're asking for action from your officers. If you're solo, good luck.
Problem 3. Range - Regular grenades are 30m, cluster bomb is 35m which puts you even closer than a MUS smug. After playing with this set for a while, I can say that one of the only ways to utilize this set in PvP is to wait until you have SF and push with it up. This leads to a lot of inactive time while fighting.
Problem 4. Survivability- A 5pc Juggernaut gives +150 con, +200 str. A 5pc Frontman gives +250 con, +750 Block Value, and +25 Block Chance. Obviously one of these sets is a tank set but it still stands that the grenadier 5pc gives no bonus to survivability.
There are a few ideas that I have that would help make this set worth nabbing while also keeping balancing in mind. With that said, I think that if the team is open to the idea of addressing this, it would probably be better to have a conversation about this topic.