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QoL Changes

Sygnetix

New member
Buff Bag Proposal
A pouch-like item that can be put in a backpack that only accepts buff items. They can still be accessed and removed like any normal bag...but the buff bag doesn't count against the character or container item limit.

Limit item count to 2x or 3x each buff category (but do not limit by category type - just 2-3x total).

I mean....is no one else hitting the point of being tired of carrying around 1/3 of a bag of buff items all the time? Wouldnt it be great to regain some of those inventory slots?
 

Sygnetix

New member
Restore vehicle-based ITV transit....it's not a QoL improvement to force people to alt tab and do repetitive actions.
 

Bossek

New member
Give the Omega Hormon a seperate buff icon and slot .
Normally it gives a conflit with the tac stims from Officer.
Also add the abbility to pack up structures that r flagged for destruction if they are not in a city.
Higher the crate numbers for de subcomponents to 100 same for tailor subs.
 
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Erotica

Well-known member
Revise the Mustafer Crafter Assembly Rings. Maybe make them give +1 Amazing Success or +1 % Resource Quality towards that profession. or we could close the gap in experimentation and make +14 points a option some might hate this as this would mean recrafting weapons due to a 5-10 DPS Increase. easily 3 options that can be used.

Such as WS= +1 Amazing or Resource Quality to Armor/Weapons.
Chef= Tailor/Chef.
DE=Droids.
Structures=SW/Structures..
 

DocHawk

New member
Vanguard Shield Specialist 5 piece jewelry set please add a taunt (5 piece bonus) (most professions have 1 jewelry set that grants an ability) ADDED via 7pc
 

voodoo

New member
what about bringing into game the 4m and 8m walls as they are available in the old republic facility in the room where you have the crate and the datapad? it would be awesome for deco. ADDED to Mustafar Token Vendor.
 

SWAMP

New member
would like to see swamp trooper armor possible get from invasions tokens/also blue schematic readers/a veritical tool bar
 

ShatteredSaga

New member
Rework Smugglers Alliance pilot path. Personally, I think the SA path is the weakest of the nine paths thematically, and doesn't really fit with the other two neutral paths (what with them being cops an all, looking at you CorSec).
My suggestion is this. Add two or three new three squadron groups, one pirate set of factions, Black Sun, and split off the Jabba and Valarian from SA into their own squadrons. You could really play up the Jabba/Valarian rivalry through their storyline.
Second, move SA into a "merchant" set of factions with the Trade Federation, and say Imperial Logistics Divison, or something like Sei nar fleet systems Logisitics.
Third, fill the vacated SA freelancer squadron with something like the Spacers guild, which act as a sort of planetary space milita for hire.
Finally, the third set of three would be Fringers, like the Hidden Daggers and the Void whatevers (can't remember their name of the top of my head).
 

ShatteredSaga

New member
Also, add in "civilian freighter" type ships for the "merchant" factions, with missions based around hauling cargo and making sales while fending off Raiders, rather than just go here kill these guys, go here again kill these other guys.
Biggest thing I'd like to see added, is the Star Viper starfighter. I loved the design of that thing ever since I saw one in Shadows of the Empire on the N64.
 

Erotica

Well-known member
Since credits are a major issue atm and it's more then just a few. a couple of changes would help.

For Level 85+ Non Elite NPC's increase the credits looted by 300-500%
For Level 85+ Elite NPC's increase the credits Looted by 500-750%
For 85+ Gold Elites Increase it by 1000-1500%.

Most gold elites/Silvers drop almost no credits whatsoever and I mean almost none and they have to actually be hunted almost all require you to roam with a group 8+ or have long respawns.

What this change does is actually make anything towards 90 be worthwhile to roam/kill. for the amount of work and amount of cost on items, this would make it somewhat worthwhile.

Another option is instead of credits being shared on looted everyone gets the same amount. so if a mob drops 20k then everyone gets 20k. this would be an easy change I feel and make group play even more of a worthwhile effort.

Heck both options could be used by only increasing credits by elite=100%-200%-golds=200%-300% and non elites=50%-100%. and everyone gets the same amount..

A 3rd option is a Credit RLS that works on any mob 85+ as long as you are 80-90 then any mob that is 85+ you have a chance to maybe loot a new box that can award maybe 1m credit chip to 5m credit chip.

All I know is It seems unless you were present during the credit farm days you are stuck.

Otherwise, the only other option I see is upping payouts on heroics to a million credits and vice versa.

This is some Ideas that could work the first 3 would work great for ATK Players and gives everyone incentive to log in and form groups to go slaughter npcs and run more group content.
 

Erotica

Well-known member
Add the disable cut screens option under the client setup like other servers.

 

Goso

Member
I don't agree with this one. Rebels have their equivalent questline for the Arc-170 fighter. You would need to remove both, then I'd be ok with this QoL. What do you think?
I'm fine with the quest removal for both so that's fine by me
 

Erotica

Well-known member
Change all Augs/Enhancers from Legendary heroics to be 226/26+ only. ADDED
Change All augs/enh from heroic bosses that drop to be 226/26+ only (received 3 augs in the last 2 days from bosses that were 211 Health/217 health/24 Crit) ADDED augs / enhancements removed from loot table to increase loot chance of other items.
Change Augments/Enhancers from areas such as Frosch bunker, Brotherhood cave, and any mobs that are 90+ to drop the same as elites? currently, there are lot 90's that drop 5-15 crits 12-150 health.
Redo the Heroic loot table (Change deco maybe to be a bonus item) allowing bosses to say drop an aug+deco or Like weapons/backpack+deco)
 

brellon

Member
I'd really like to see tailors having the "bake-in" option to their shirts to be more in line with armorsmiths and weaponsmiths. ADDED
 

Splits

Member
Interface and Buff options

I would like to see the ability to change the group buff/debuff Icons.

My main focused of interest is making debuffs easier to identify since most legendary content and hard mode content is geared more to debuffs and removing buffs from bosses and mobs.
 

Splits

Member
Re Enhancement modules that have charges to eliminate the need to use one every loot item or pup. 10-20 charges depending on experimentation, as it works right now you have to install one and wait for the tool to register the module. Having a charge count will reduce the amount of down time for each buff cycle.
 
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